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A jam submission

Magical Metal Cube!View game page

Mechanic showcase / Demo Level!
Submitted by HullHound — 4 hours, 39 minutes before the deadline
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Magical Metal Cube!'s itch.io page

Results

CriteriaRankScore*Raw Score
Did the secondary mechanic complement the core mechanic well?#413.5693.800
Overall#603.4323.653
Would you like to see this game idea developed further?#643.4443.667
Did the game align well with the task?#653.6953.933
How well implemented was the core mechanic?#673.5073.733
Was there a sense of progression?#792.9433.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW

Which game engine did you use?
Godot 4.3

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted(+1)

Size changing is a fantastic mechanic!  I could really see this being a larger puzzle game.  Great job!

Developer

Thank you!

Submitted(+1)

Really like the idea you're going with here! 

Submitted(+1)

Now I wanna be an electric shape changing cube when I grow up. Good job!

Submitted(+1)

Cool idea! I think this will be a great game once it's finished!

The only thing to complain about was the camera sensitivity and zoom level I guess.

But otherwise, sooo good! :D

Submitted (1 edit) (+1)

Good Game. I liked the "Eureka" moment of compressing energy. When the player intuitively understands the rules of the game, It's a great game.

I would only add collisions to the signs, just to avoid "breaking the illusion". The game world must feel "real" when you play it.

Developer

Thank you - and yes, collisions on the signs would have been a very easy thing to do - so definitely one to account for in future.

Submitted(+1)

One of my favorite games so far - even if it is just a demo.  I want more.  I do wish we could adjust how quickly the mouse looks around (my screen was spinning), but the block movement felt perfect.  Great game, please add more to it.

Developer(+1)

Thank you for the feedback - I can see how the mouse sensitivity is an important QoL feature.

Submitted

I will keep an eye on this one.  I would love to play an expanded version.

Submitted(+1)

Fun box rolling game, brings me back to some early 90s puzzle games. Well done!

Submitted(+1)

Yoo this game reminds me of an old game i played when i was young called "EDGE"
I really love how you made the core mechanic and the secondary mechanic to complement the core its like playing edge but with superpowers lol
very well implemented, with more levels and maybe a little story telling like The Stanley Parable would be fun!

Developer(+1)

Thank you :)

Submitted(+1)

I really like the size change system (as well as the block-based movement) - on its own its fun to mess around with! The charge switches were a cool expansion on the size system, although I was a bit confused at first on whether to grow or shrink to transfer the last charge.

The only other change I'd suggest is to allow the player to zoom in or out with the scroll wheel (or automatically pull the camera back when the cube grows).

Developer

Thank you for the feedback - I can see how the last bit could be confusing, so I’ll need to make that clearer in future. And the zoom in and out is a great idea for quality of life! Thank you!

Submitted(+1)

Pretty cool concept!

Developer

Thank you :)