You really need to see your cursor for this game to work. I think if you got that working everything else would fall into place. Great concept. Would love to see where it goes in the future.
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Mechanized Symphony: Warbringers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #181 | 3.450 | 3.450 |
Aesthetics | #318 | 3.350 | 3.350 |
Story | #330 | 2.350 | 2.350 |
Fun | #369 | 3.000 | 3.000 |
Theme | #505 | 2.650 | 2.650 |
Sound | #681 | 1.500 | 1.500 |
Music | #681 | 1.500 | 1.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Gamemaker Asset Bundles -> Based some assets on assets available in bundles.
Comments
This game looks promising, i like the design, and the concept seem interesting, but i couldn’t rate it properly as there was some bugs and then the game crashed.
Like other comments, fix those bugs, add some sounds, music for the ambiance.
You can do it, good luck
Yeah the drawing attack is a really unique idea, but its all a little bit scuffed, you should see your cursor to perform this attack, its hard to do without that
Besides that; really too bad there are literally 0 sounds and music, it feels extremely empty, no story, the sprites (which I suppose are from the bundle) are pretty nice, but there is no specific theme, especially the plain sky background kind of contrasts a little too hard with the metallic robots
Also its really weird that you made it as a GMS installer instead of a simple build
Also I did notice that you posted a lot of comments just like this one under other's people games like 1 minute between each, so im not gonna judge if they're autogenerated or anything, and if you actually gave a honest review on my game then I appreciate it
Totally agree! :D
Thank you so much!
I know I've already said it, but the idea of a cursor didn't even occur to us until now!
So, hearing back from you and others that it's needed has been SUPER helpful to us!
I also agree that we should make Audio Visual Feedback our number-one priority for the next update!
We did try out your game.
There are two of us here, but admittedly my typing skills were slow, so I used a few templates and picked one I thought suited a specific game best.
I'm really sorry if it came across as disingenuous.
I will be more than happy to give you more feedback on your submission or any other game you've created :)
This was a cool concept and the drawing the attack path was a fun mechanic. It would be great if you could add some sounds and a crosshair so you know where your mouse cursor is, other than that it was a solid little game, p.s the background looked great!
Cool idea for the attack drawing mechanic and I like the visuals! I thought the reboot mechanic felt a little harsh but I got used to it after a couple of tries. Good job on the submission 😎
The drawing/blitz attack is unique as far as I'm aware of, but I couldn't use it in time to attack the enemies as I had no idea where the pointer was. Maybe make the pointer visible like a reticle? Thanks for sharing.
Very neat concept for the game. I would like some type of warning, like a sound or message before I use all of my energy and end up passing my turn. Still very cool concept that has the potential to end up being something special!
Interesting idea with the drawing a pattern to attack. Makes for a unique twist on the shooter genre.
Nice job mate I really liked the idea of dragging line to attack and it was fun. It would be perfect if you have used some sound effects though :D.
I think it's a relly good idea to draw your attack path.
But i didn't see the cursor, only the drawn line (i guess some bug) and it was difficult to aim at enimies.
Still the concept is nice, fix the bugs and keep developing. Good luck!
Cool game. I couldn't figure out how to kill the enemies, though. Some instructions would really be helpful.
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