Yeah, that's usually how it goes. There's never enough time, but that's part of the fun.
Ian_W
Creator of
Recent community posts
I like the idea of this game, and gnomes as the enemies are a fun inclusion. The controls were a little unintuitive, but the gameplay made sense, and was fun. I definitely see that the game concept would accommodate more scope. It would be easy to add more plant types and more enemies. Also, I like the decision to outline the sprites with white. It give them a cool look.
This is a fun casual game. I think it's silly fun that the player is reverse growing plants. The are all looks good, but could be improved with some animations. Also, some icons would help with the items you have. However, the simple management of clicking through the different actions is nice and rewarding.
This is a finely executed game. The game is pinball, so nothing super original in gameplay, but the flippers work and I like that you're growing a tree in the middle by getting sun and water. I think more visual and audio ques would have really enhanced the game, but for a game jam game this is pretty good. Also, I really like the play on words of the title.
I think it is a great first attempt at a game jam game. You have all of the ingredients to a good game. It just didn't bake long enough. I love the play on words with spring, and the mechanics felt good. It is mostly basic platforming, but the stealth adds a little to it, and I like that you need to get water and then springs. Also, the enemy animations look good.
This game comes together in a way that makes it so much more than the sum of it's parts. There is essentially only one enemy, but the different sizes change it enough to be good. Also, the enemy's design is great. The way you get upgrades is simple, and there isn't that much variance. However, the few unique options really steal the show. In particular, the cloning and scythe growth are silly in the perfect way. I also liked that it had a set ending and was light hearted in just the right way.
133520. I really enjoyed this game. It has just enough variety of plants to grow, and enough enemies to deal with. I also really liked that the enemies were different sizes. That really added to the visuals. However, if I was looking to improve the game, I think some animations on the bugs and the plants would really enhance it. Also, some audio effects for things. Also, have a way to restart from the game. In general though, for a game jam game this is fantastic. It's a good idea that is fleshed out enough to be fun.
This is a short cute point and click game. Everything worked, and the puzzles were pretty intuitive. The only trouble I had was noticing the second key. If you wanted to expand this game, then you could add a little more complexity on getting the second key. Maybe you need read a message to solve a combo lock, but for a game jam game this is great.
I like the concept of this game, and the art looks very nice. I think some feedback on the tumble weed throw would improve the game. Also, some feedback from the mouse when it's hit. I like the idea of getting water and shading yourself. Also, it's good that you have to get to the oasis. If you wanted to expand the game, I think you could add another enemy with a different movement set. Also, some terrain that you have to navigate, although the endless dunes works thematically. :)
I love this game. The idea is clean and directly related to plants. The levels had some difficulty to them, but weren't unfair. They also ramped up extremely well. I initially thought the game was going to be annoying because the physics of the blocks is a little janky, but the spacing in the levels kept that from being an issue.
This is a well executed game with simple fighting mechanics that feel good for the most part. I found the game a little too easy. I had to basically sit there to die. However, that is a minor gripe and did make it easy to see what the game had to offer. I especially liked the mole action. If you wanted to expand the game, then I would suggest more enemies and more special moves the the character. The art is very well done, and I like the audio queue that the enemy is attacking. It would have been nice to have something similar on the player.
I think this game was well executed, but not innovative. The art is cohesive as is the audio. If you wanted to expand this, I would like to see the ability to pick up more tomatoes and something indicating the tomatoes are about to be ripe. Animating the tomato plants would also be a good improvement.