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A jam submission

The purple nightView game page

Submitted by LostImmortal, setsquare — 11 hours, 47 minutes before the deadline
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The purple night's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#143.9383.938
Overall#223.5163.516
Use of the Limitation#283.5633.563
Concept#363.4383.438
Enjoyment#423.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Corwin, Gwilym, Sam

Software used
Rust + AGB

Use of the limitation
You sword is a physical manifestation of your healthbar

Cookies eaten
15

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Comments

Submitted

while everything works great, i just wish the camera moved faster, i only played it twice bcz when i died, i just didn't want to do everything again.

Submitted

Love the dichotomy between power&health vs maneuverability. Wish there was some kind of UI visualization for the swords length though to make it easier to see. Awesome to see it played on GBA. Also if this game had a camera that followed the player I would choose maneuverability more frequently I feel. I want to blast through the level on 1 hp but am restricted to the pan.

Submitted

Love the music and atmosphere, would prefer to have more control over the camera and maybe some HUD element to make it clear how much health you have, because the sword is very small. Nice job!

Submitted

I really enjoyed your game! I especially love how your sword gets shorter as you lose health. That makes fights with low HP super tense! :) I only wish the player and the scrolling moved a bit faster. Well done!

Beautiful game!

Submitted

Such a beautiful game! The webgl crackles a little, but the music changes were amazing! Jump strike OP.

Submitted

Such a beautiful game! The webgl crackles a little, but the music changes were amazing! Jump strike OP.

Submitted

I'm not sure what's happening here. THIS GAME NEEDS MORE LOVE! Awesome atmosphere and great animations. A boss fight in the end? Good job guys. 3 things I would do to improve this game. 

  • Speed the a camera bit (30 to 40%) faster.  Often times I found myself waiting. 
  • HP bar for the boss fight 
  • Player movement a bit more fuild. 
Submitted

Presentation is great, and the general feel of a sidescroller moving to the left without the player's input is very imposing. Other than that, I think pacing could use some work as the game moves slow in some parts, the control could use some tweaks but overall, as it feels floaty. But overall a great game!

Submitted

Beautifully presented and fun to play. Solid entry!

Submitted

This was quite pleasant! For some reason the sword whooshing sound reminds me of my grandma shooing something away. Use of the limitation was good, but it was kinda hard to tell if how I was doing unless the sword was a little nub. Artwork and music definitely fit the adventurous type of game though! Nicely done!