This could really fit well as a runner-boss rush game, the attacks could use some variety, and It would be great if there were more levels/bosses here. An enjoyable short game nonetheless, one nitpick I have is the slow backward movement, but it'd make sense given you're chasing a haunted golem.
Play game
sir quaver: bane of the ghost notes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.100 | 4.100 |
Overall | #10 | 3.763 | 3.763 |
Use of the Limitation | #13 | 3.700 | 3.700 |
Concept | #15 | 3.750 | 3.750 |
Enjoyment | #15 | 3.500 | 3.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
LoricGarde
Software used
aseprite, unity, bfxr, paint.net
Use of the limitation
the sword on screen is both a health bar that you fill up with sword pieces and the literal weapon you use to kill the enemy
Cookies eaten
2 :D
Comments
this is really cool! i think it has a really unique aesthetic. gameplay was engaging enough, could have been a little bit harder or more complex though but that's just my preference. i'm a fan of sir quaver :3
Really cool entry! the art was really good individually, but it didnt really mesh super well together imo, so many different artstyles all at once. The sound design was fantastic had a good amount of Oomph with the music and sounds, was quite satisfying. The game was quite straight forward, and really fun! I do enjoy the avoid damage type games. I ended up not getting hit so I never realized how you used the limit until I read it here, but thats such a cool use of the limit! good work.
note: for a while I thought the skull had a cowboy hat which was very fun haha
I like it! It looks like a boss fight from some cool game)
Also I like pixel art part of the game) I whish textures on 3d objects were in pixel art style too. So the whole picture can come together. But anyway it looks cool!
Love the sprite for the player and sword. The sword attack animation is clean and I like the overall art style
Great artstyle! It would be nice if I could move backwards a little faster, to pick up swords I barely missed. Also it makes logical sense, since the floor is moving backwards, walking back should be fast.
At one point the sword was full, and I picked up another sword, but still couldn't attack, also the menu was hard to navigate for me.
Very good vibes!
the way 2D & 3D work together is really cool, was really fun.
one issue though, i wish if i can go back a little bit, since when i miss a sword and try to get it it's almost impossible, it's not that big of an issue but i really wish if that's possible
Nice game! I had some issues with the movements but it's just me being bad haha
Awesome. Awesome to the max. This was pretty dang fun...I would definitely play more levels! The art style and music went together well, and the use of the limitation was solid. Great work!
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