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Idlejacko

33
Posts
A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! I was torn between a Lemmings-style puzzle game and a management sim when designing this. With how much is here there's probably still room to go either way! I used up almost all of my time getting the terrain and AI working so I'm really happy that you liked them :D

The planets look amazing. Wish I could retry from the level I lost on but the gameplay is fun enough it was worth a few reruns. Good job!

I love the PvZ style letter at the start! The Xploder is OP - I was able to beat levels 2 & 3 with one as my only tower and no upgrades lol. The visuals are really well polished, I had a lot of fun watching the ants walk into my tower >:)

Well executed idea! The controls felt good and the difficulty ramped up at just the right pace :)

I liked the overall level design of leaving and reuniting with the mech piece and the controls felt good!

Watching the numbers pop up was very satisfying especially when I got lots of hits on a Saturn. It would be cool if there was something to make me think more about where the planets/moons are going to bounce, like bonuses for potting specific pockets. I really enjoyed playing this, great job!

Thanks for playing! I used the free version of the A* pathfinding project for the AI. It's a grid graph with a 90 degree slope limit and a high step offset on their character controllers :)

Finished in 81 clicks :D. The puzzle elements were well polished and I really like the meep designs!

Impossible Quiz vibes, it's beautiful. The menu controls using the scale is a neat touch

Neat concept and I had fun driving the mini truck along what I built. It might be worth freezing previous days' blocks if we can't touch them anymore - I broke my bridge dropping a new block on an old one and couldn't interact to fix it.

I loved the voiced explosion noises. Watching the trains fly off the bridge gave an oddly nostalgic feeling, think it reminded me of the original RCT games haha.  Really impressive!

Great style and concept. Really had to think for the last ones! 

I think it would be nice to see the running size of the slime as he moves along the conveyor so I can see how my scalings are affecting him, especially for the harder levels.

Thanks for playing! :)

I had fun with it! I liked the fantasy art style and needing to think about how to position my units during the fights.  I think it would be nice to have a way to easily get my army by the king again, maybe hold a button that gravitates them back towards you? Solid game overall with good potential!

Thanks that's great to hear! :D

Great art and a fun twist on the inspiration

I love simulation games like these. It's fun watching the people go up and down the mountain, especially with the cute flags they get at the top! I wish I could unlock more of it but sadly got stuck with the skip day button not working. The mountain climbing park concept is cool, you could maybe expand on it by adding more routes to manage or even have the player build their own :)

I liked timing catching the ball at the right orbit. I think it would be nice to slow down the orbits a bit or have a slowmo button, especially for trying to thread the needle with asteroids. I ended up doing a few runs to try and better my score (got -8 on one of them :D). The music is great! I was vibing to it while writing this. Good job overall! :)

I like the visuals for the bumpers and UI, easy to understand and tell things apart. It's really satisfying seeing the numbers pump up with combos too. It would be cool to see how my final score compares to the target before moving on to the next round, could have an effect like how Balatro sets fire when you overscore.

I think this game would suit mobile more than browser. The bubbles were quite hard to click, would be nice if it detected a bit beyond the bubble's size so I don't have to be as precise. I also let like 50+ bubbles go past and still didn't get the game over screen. 

It has a satisfying popping sound :)

I liked building different critters for different strategies and the art is great! Fits the theme well with the Mother getting bigger as she levels. If you choose to develop it more it would be cool to see some different types of enemies/critters like maybe flying or ranged.

I did get an issue with damaging/collisions around halfway through - the enemies stopped hurting the Mother at some point (accidentally invincible) and my critters were stuck trying to attack enemies they couldn't damage (not able to return to the harvest behaviour I had given them).

Overall a fun game, nice job! :)

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! That's what I was hoping to do with more time, also being able to make trek routes that can get longer as you expand :)

Thanks for playing! Great teamwork to reach new heights :P

Thanks for playing! Snowing is a great idea, I was wanting to have snow showing on the ground of high peaks so that would go with it well :)

Thanks for playing!

Thanks for playing! It's funny you say that about the mountain raising as that's how it worked when I first made it, then I changed it to try and copy how Unity's terrain brush works. Something for me to have another look at!

Nicely polished, watching the cat flip about is fun! The puzzle mechanic is neat and it's great that you save progress. I was stuck on a level when I started writing this but hopped back in and cleared it :D

Great golf game, I liked the difficulty progression! I wish there was a way of seeing my previous shot as a reference point as I was sometimes hitting the same points multiple times, could be an optional assist? I think you have a cool concept here and can do a lot with it :D

I like the style for this game and it feels polished. I think it would be more engaging if the grow times were reduced or if enemies spawned more often as it was fun shooting them!