Very fun to play and hard to master. Managing both fuel and oxygen in the latter stages was challeging but gave me a handful of good laughs! Congrats!!
Ígor Ferreira
Creator of
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I love resource management games so I feel I could play this for hours! I loved the calm and zen gameplay style and the music matches it very well. All other aspects of the game are very competent, super charming experience; plus, the interpretation of the theme is clever and the gameboy soul is on point! Congrats for this!
Very charming art style paired with a very pleasant music and SFX.
The commands are very responsive, great job on that!
After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.
Overall incredible work, congrats!
Very charming art style paired with a very pleasant music and SFX.
The commands are very responsive, great job on that!
After several minutes and tries I couldn't pass the platform section following blasting the first doors, so I wish there was some sort of checkpoint near that because restarting everytime was a bit tiring.
Overall incredible work, congrats!
I had a really hard time understanding the game even after the tutorial, thinking the enemies we're coming from my left or right, and not from the front. After discussing it with a friend and understanding the actual positioning (Space Invaders alike), I really got the hang of the game. Got to 5000+ score. Very interesting, inclusive and well executed concept! The sound effects are amazing, and hearing the shot going right by my side was thrilling. I would love to see how far this concept could be expanded to make a commercial game! Great job!
Really nice work on the art and game mechanics. I like the idea of having 2 forms and managing your blood as the currency to use the powerful one. Maybe you didn't space things out as much because it's just a demo, but it would be good to introduce the mechanics more slowly and having a immediate use after the explanation to help the player learn them. Overall, congrats! Really like to play it.
This is so great! I love that you guys chose to do a multiplayer game, I believe that takes quite a bit of coding effort and it's working very well!
The art is lovely and the game is very very fun. I had a great time playing, after figuring out all the mechanics. It could use a bit of polish, especially on the hitboxes to easy navigation in crowded spaces, but I would love to see it being develop further! Great work y'all!
I'm so sorry! We didn't include instructions. You have to press the buttons for the characters to spawn.The current commands are:
- Player 1 uses the 'A' key. Press it to dash and hold it to dash farther
- Player 2 uses the 'S' key. Press it to dash and hold it to dash farther.
Dashing through the opponent destroys them. Pressing the A/S key again makes you respawn.