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iguessfive

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A member registered May 17, 2024 · View creator page →

Creator of

Recent community posts

The gameplay for this game is really fun, awesome job!

cool concept, the move forward stick wasn't really working for me, everything else worked fine, is it a bug, has anyone else had difficulty with it?

cool game, the transition between story and tasks was smooth and very easy to get into

cool idea of drawing your own spells, maybe needs more effects to make the spells feel more impactful 

very interesting features, of creating the path and you have to survive your own defense, really fun!

Very fun game! The game felt very intuitive, you just try to find ways to make things go wrong...

Cool adventure game. At the start, I got the boulder order wrong, just went with the middle one, and then had to restart the game, couldn't find an undo button. Awesome work!

The game felt very wholesome, the gameplay didn't feel as smooth with the switching between the swatter and rocket launcher but overall was a nice experience.

Tried playing, but for some reason the crouch wasn't working, and the robot was too fast for me. The concept looks nice and having to deal with the consequence of when everything goes wrong is a interesting take on the theme. Good effort!

this game had me laughing, and very good features! lol

i owe so much money now! damn, but it was a fun way to lose I guess. cool concept and nice take on the theme as when gambling nothing can go wrong...

Thanks for playing and glad you enjoyed it. Music was a bit of a rushed choice, mainly work was done on gameplay and art, so sound elements will need reworking for sure!

loved the art and character dialogues of the game, and the shifting when everything went wrong and before it happened, really cool!

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the visual, music and design of the game was really nice, it had a loony tunes vibe. great job! 

very enjoyable gameplay and good audio choice

Charlie is funny! At first when I played the game, I thoughtI had to dodge the cars, not thinking I had to defy gravity and make the cars fly to keep Charlie alive, cool concept!

Very clever gameplay! It was easy to learn and was very engaging once you got used to it and the bounce on the cylinder really captured the frustration felt when you got it wrong 

I really like this idea of the two stages. It goes well with the theme as your plan must be perfect or it will all go wrong when executed! awesome work

the game was very polished! it very fun and i really like the intro it to the game it creates a fun sense of panic, awesome work!

very creative concept of merging platformers and music gameplay elements! great work!

i really liked this game, very fun and challenging and the visuals and audio feedback was great. a suggestion I have for the game is maybe using arrow keys instead of WSAD, i dunno it felt more intuitive when i thought of them as arrow keys

Well done on making a 3d game! At the start is was hard to figure out what to do, despite the tutorial, but I got the gist of it, you sign paper to ensure the reactor is working whilst considering the cost of each decision, cool concept! Something to consider would be, I didn't know how long a day was or how it was based but great effort!

I loved the gameplay element at the start, I thought I was playing a cooking game and then found myself immersed in a visual novel, really good work!

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Cool game, would be an amazing addition as mini-game for a larger project. I had similar issues to other at the start like figuring out to put a plate down before anything can be made but after that it was fun, having to discover all the recipes. There's a lot of cool stuff you can do with this, like a feature that determines the quality of each dish and so on... Awesome effort! 

Thank you for playing and for this detailed feedback on your experience.

So the ui is not responsive, didn't have time to rework it, so to play the game at a some-what enjoyable way, it's best to have your browser zoomed at 100%.

And your right, it's meant to be left-click, will change that in the description, thanks!