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Goblin & Ghost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.565 | 3.565 |
Presentation | #5 | 3.913 | 3.913 |
Use of theme | #9 | 3.739 | 3.739 |
Overall | #10 | 3.362 | 3.362 |
Concept | #11 | 3.609 | 3.609 |
Controls | #11 | 3.217 | 3.217 |
Use of prerequisite | #44 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Beautiful and aesthetically pleasing! One of the best games for me in presentation!
I enjoyed the game because of its casual and chill nature, a simple platformer with beautiful scenery.
Everything matches, from the art, sfx, and to the concept. Makes the presentation flawless.
The weakest thing I can think of for the game is the prerequisite, how was it implemented? I can't find of a way it was interpreted..
Overall, kudos to the team! Splendid execution for a 48hour jam! Looking forward to you all in the top 10!
Thanks for the feedback! The prerequisite was the fact that Ghost had died and was trapped in the cave, but even though it was dead, Goblin came along and have Ghost a new life. So even though Ghost died, they started a new life. :)
Beautiful and aesthetically pleasing! One of the best games for me in presentation!
I enjoyed the game because of its casual and chill nature, a simple platformer with beautiful scenery.
Everything matches, from the art, sfx, and to the concept. Makes the presentation flawless.
The weakest thing I can think of for the game is the prerequisite, how was it implemented? I can't find of a way it was interpreted..
Overall, kudos to the team! Splendid execution for a 48hour jam! Looking forward to you all in the top 10!
the ledgegrab is a bit inconsistent but otherwise its really good. good job
Cute pixel art, nice little game!
The game is beautiful and very fun
Fun idea! You’ve got some really nicely tuned movement, it feels good to waddle around. The hang mechanic was really well implemented, but it feels a little bad not being able to do it on the ghost block. Might consider removing the hang to eliminate the feeling of inconsistency, or allowing it on the ghost block. Allowing it on the ghost block would also help minimize how often the player has to switch back and forth making corrections on the their block placement. I also agree with the sentiment that the jump and block buttons should be different just for mental separation.
nice style, but I missed some more specific interactions.
Amazing for a game made in two days.
Very appreciated :D
I love how clean and polished this looks. I can definitely see this getting expanded into a longer game with some really difficult puzzles. Great job!
Ty for playing! I thought about making it into a longer game but I feel as if the game is made to be short. I'll see what happens though :)
Very nice presentation and interesting puzzles.
color is nice, and the concepts are great.
Thank you :)
I love this game, great dynamic movement, cute art style, genuinely difficult puzzle platforming that doesn't seem too daunting, and easy and consistent controls. Only gripe was lack death was not the end in a mechanical sense, but overall I think its an better game for it.
I'm happy you liked it! Thanks for playing it ^^
I love the cute graphics and the cute music. I love the detail you put into the game, including the tilting of the sprites, the water dripping from the ceiling, etc, it makes the world feel alive. The controls feel snappy, but I wish you could jump slightly higher. Great job!
Thank you! Creating an ambience with life in it was the goal, so i'm happy it came across ^^
Fun puzzles with great presentation !
Ty :)
Nice game design and a narrative! Fun concept!
Thanks :D