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Samuel Alves

24
Posts
3
Followers
6
Following
A member registered Jul 15, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much!! I had to do more balancing tasks to get the perfect quantity. I thought this way the game is a god challenge and I left it like that, but maybe if I reduce the enemies’ life is more satisfactory. Thank you so much for the feedback and I’m glad you had fun.

Ups, that’s something I thought I tested. Thank you for the feedback and I’m glad you had fun!!

If you make that the multiplier of the deba card doesn’t increase and the animations a little bit faster this would be a really nice and interesting game. Keep it up!

This could be in Steam and I’d be glad to pay for it. Really fun game, with more content and some tweaks it would be a really nice game. Congratulations!!

It’s a nice puzzle game. In my opinion it would be better without the spikes, the fact that you have to restart the level doesn’t contribute to the game. Also, I don’t think it has coyote time, it would be a wise choice to implement it. Besides that, great game, congratulations!

It’s a nice concept, it was fun. Good job.

I think this could be an awesome project with a couple of tweaks. Congratulations!!

Awesome game, very fun!

Also there is a bug when you lose the player is invisible for a couple of seconds.

I liked it. I would change the flag’s color when you touch it. Overall nice game.

This was a nice game! I had fun playing it with my partner. The only thing I would change is the gun sprite. Good job!

Thank you so much for playing!!

Those are great ideas! I thought about integring other weapons in the game but I had to limit myself to the scope. Thank you for playing, I hope you had fun!

The enemies getting stuck and the fps drop were some issues I was working on but couldn’t fix properly. I have to say I did a little bit of a mess with the code in some parts, maybe withsome cleaning could run smoother. Thank you so much for the feedback!!

Good interpretation of the classic Snake, I’d make the game a little bit faster when you leave pressed the buttons. Good job.

Good game, it feels better after a couple of tries. I find a little confusing the jump animation, it feels like it´s going to land higher on the wall but the height doesn’t change, I think it could be better if the animation doesn’t “curve” if you know what I mean, but that’s my opinion. Good job!

Good plataformer, I’d make the camera move less, I felt a little bit dizzy.

Peak performance, congratulations!

Thank you so much! I’m glad you liked the game.

Fantastic Idea! I had fun playing it but I don’t get the flow with the combat. I’ll give it more tries, but overall good job!

I think the idea is nice, I had fun, but I would tweak a couple of things like the fall speed, bullet speed, the cursor.

I had fun with it! Maybe make the tongue a little bit thicker in my opinion. Good job.

It deals more damage, but not enough and the recoil is a bit bigger than I wanted, I have to tweak those things. UI is something that I struggled with, I have to practice more with that. Thank you for your feedback, and I hope you have fun!

I wanted to tweak some things but I had issues the last days. Maybe next time I can put a text whith the effect when you pick something. Thank you so much four your feedback!