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IOZIN

22
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A member registered Jun 27, 2024 · View creator page →

Creator of

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Thankss! I was hoping it'd be something different. That toast area is a bit of a tight squeeze yeah and if you get there early with a short beard you can hop still manage to hop out. Still got me a few times when I tried it afterward haha.

ah hah, I'll give it another run then :)

The names here are just perfect. I managed to pull it together till night 8 using the power of a  'mend toes' potion. Also, the day night transitions are pretty satisfying. Really fun stuff. Would recommend. 

The thumbnail caught me hahah. Really funny and intuitive gameplay. Feels juicy and entertaining!

Nice game. The style is awesome. There's an element of world building introduced through simple mechanics and a  few lines. I really like that. It makes it feel deep.  The turn based play is also smooth and makes sense. Really nice

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Wow! That is polished. This is basically a complete package. Actually seems release-ready. Everything fits so well together and feels natural. Slapping ingredients into the mix is so satisfying. And its all done within the theme. Only change I'd recommend is making the text font more legible. One of the top entries I've seen yet. 

Very interesting concept. I liked the little interactions with the people. It would be nice to see an objective list perhaps that contains all those little interactions. I got a bit confused as to which direction things were.

The aesthetic is so pleasing. I like watching the cloud grow and fill with water.

That music jams. really groovy. The gameplay is pretty clever. I like how the dark obscures the monsters, so you have to quickly switch out your potions to light a candle. Really clever. And the hand drawn style works well with the tone. Well done on getting that all within the time frame.

Yeah fitting the theme with the beard was a little tough at first, but it grew on me.

So glad you found it fun. That's the aim :)

Same XD hahah. Took me some tries to avoid that game-over screen.

Really glad you enjoyed it and thanks for the feedback! I'll be sure to check those issues :)

Lol haha. I'll have a look at this E button and sort it out. Like you say, perhaps the real challenge was the E button I made along the way.

Awesome feedback! The difficulty can definitely be dropped a bit. I even found myself sweating to complete it haha, not ideal. I also wasn't aware of the pick-up issue, thanks for noting that :) .  I'm super glad you liked it despite those issues. I'll have a look at them post-jam and clean it up!

haha thats great to hear wow. I was hoping someone would find the humor in it. Glad you enjoyed it!

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The art is amazing. I really like the shadow interpretation. Really creative. I would like to see this polished a little bit more, perhaps combos and opponent performance.

Pros:

Unique and coherent art style, Fun thematic interpretation, Nice twist on traditional 2D fighters, sound work

Cons:

Some attacks are spam-able (perhaps a telegraph frame or two would work), block is unbreakable

Really chuffed haha. Glad you enjoyed it.

Awesome. The premise is simple, yet the mechanics give rise to some complex gameplay. Really well done there. The gameplay loop is also complete. This game has a lot of potential.

Pros:

interesting mechanics, quick-to-grasp, decent audio

Cons:

Can't view controls without resetting to first level

Simple and effective. I really like the uncovering-map mechanic. 

Pros:

Easy to grasp, player feedback, well-balanced inputs (main, alt, dash)

Cons:

hitboxes and movement is a tad sharp

This is good. Gameplay is smooth, audio is fitting. All together this forms a complete package.

Pros:

Smooth gameplay, intros, tutorial, story, everything fits, 

Cons:

Player is unable to throw while jumping, making fights feel slightly clunky

Well done! This has some good polish to it. Fits the theme quite well and delivers satisfying gameplay. 

Pros:
Art style, platform transitions are clean, lantern-enemy mechanic is interesting.

Cons:
Platforming is a little tight in some sections, got stuck after missing a jump for an item (30-07-2024).

You've done an excellent job at building the mechanics and transitions, making the game feel smooth and logical. I would like to see a bit more of a deviation from the reference material, as the game as a high similarity to potioncraft, both mechanically and thematically. A stronger implementation of the shadow theme would also be good. Nevertheless, great implementation and amazing polish. I'm amazed with what you've accomplished given your time frame!