Thankss! I was hoping it'd be something different. That toast area is a bit of a tight squeeze yeah and if you get there early with a short beard you can hop still manage to hop out. Still got me a few times when I tried it afterward haha.
IOZIN
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Wow! That is polished. This is basically a complete package. Actually seems release-ready. Everything fits so well together and feels natural. Slapping ingredients into the mix is so satisfying. And its all done within the theme. Only change I'd recommend is making the text font more legible. One of the top entries I've seen yet.
Very interesting concept. I liked the little interactions with the people. It would be nice to see an objective list perhaps that contains all those little interactions. I got a bit confused as to which direction things were.
The aesthetic is so pleasing. I like watching the cloud grow and fill with water.
The art is amazing. I really like the shadow interpretation. Really creative. I would like to see this polished a little bit more, perhaps combos and opponent performance.
Pros:
Unique and coherent art style, Fun thematic interpretation, Nice twist on traditional 2D fighters, sound work
Cons:
Some attacks are spam-able (perhaps a telegraph frame or two would work), block is unbreakable
You've done an excellent job at building the mechanics and transitions, making the game feel smooth and logical. I would like to see a bit more of a deviation from the reference material, as the game as a high similarity to potioncraft, both mechanically and thematically. A stronger implementation of the shadow theme would also be good. Nevertheless, great implementation and amazing polish. I'm amazed with what you've accomplished given your time frame!