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A jam submission

Goal to RollView game page

Build courses to scale terrain
Submitted by Haynster — 2 days, 9 hours before the deadline
Add to collection

Play game

Goal to Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18973.4673.467
Enjoyment#19123.2003.200
Overall#23133.2223.222
Style#31653.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build courses to help an alien scale terrain.

Development Time

96 hours

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Comments

Submitted

Very fun! The game would be great with some more (and more difficult) levels. 

Submitted

very cool game but the game is too easy! 

Developer(+1)

Damn fr? I lowkey thought it would be hard considering the lack of a solid tutorial, thanks for playing!!!

Submitted

if you want play and rate our game🙏! 

Submitted(+1)

The sounds are pretty good for the game, I liked the gameplay, it seems to me that the game was too short, or too easy. I think this game has pontential.

Developer

Thanks for playing!!! The sound effects are something i was really happy with at the end, and everyone else seems to like them so thats cool, and i would love to expand it in the future.

Submitted(+1)

Pretty cool, and the fact that you have a "build your own level" thing is awesome. I think right-clicking to erase would have been nice, along with having the selected block be semi-translucent at the cursor instead of just a gray square. I wasn't able to select anything but the metal on my playthrough, and having the alien reverse direction when it hits something would have been nice.

Developer(+1)

Weird bug.. i never encountered that, might be a OS exclusive problem, thanks for playing!!!!

Solid game and I liked the campaign part, all though I think it was more of a tutorial. As other comments has stated, the UI could need some quality of life features.

I like that there was a variety of blocks to use, opening up for creative solutions and I love the sound effects as well.

Maybe something like a limit on how many blocks you can use could be implemented as well to give some more difficulty.

Developer(+1)

Limiting blocks was actually something i planned to do but never got around with, would definitely add that into a remaster. Thanks for playing!!! 

Submitted

i think just some user interface things could be tweaked, right click to erase blocks, block swap, etc. but this is  really neat build and I hope you keep going with this.

Developer

Yeah if i ever do a remaster the UI will be wayy better, thanks for playing!!

Submitted

Cool game with funny sound effects

Developer(+1)

Thanks for playing!!!

Submitted

Nice game! The menu presentation is very nice, and fun how the levels have time tracked. The gameplay of making the ball move after packing terrain is quite fun too.

I think that the flow for going through levels in the campaign could use improvements, as I get pulled back to the title screen.

I also wasn’t sure how to remove the red tiles, I think it was level 4.

Also in web build, I noticed that the character will repeatedly hit a wall and not turn around. I fixed it by scrolling down the page.

Developer(+1)

Thanks for playing! The red tiles in level 5 are what I think you're talking about, they are part of the level to built around, but yeah I could've done a better job explaining that how mechanic. And I should've had each level flow into each other, but thanks for the review!!!!!