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Nerve Impulse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #42 | 4.100 | 4.100 |
WOWIE! | #267 | 3.250 | 3.250 |
Visuals | #378 | 3.250 | 3.250 |
Fun | #410 | 3.100 | 3.100 |
Simplicity | #473 | 3.400 | 3.400 |
Sound | #590 | 2.550 | 2.550 |
Topic | #662 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Local Forecast Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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Comments
AAAAAAAA THIS IS SO HARD. And oddly nostalgic. I accidentally pressed R instead of 4 after I fell of the first cliff and wanted to scream, which I don't know if it was intentional to add to the frustration. Either way, I played again, and again, and again. Great entry!
Great game! The concept is very creative! Althought it is a bit difficult.
This is, without a doubt, the most unique game I've played in this jam! I don't think I've ever played a game like this, it is like a new take on QWOP. The control scheme is just so wacky and over the top that it just works. I loved the experimenting aspect of the game, like how you had to mess around and fail with certain brain lobes to know what they are.
There was an element of strategy to choosing the poses, as you want to find the poses that propel you the farthest. It definitely kept me wanting to come back and try to form the perfect jank machine to fly through the level. Definitely want to come back and try to beat this!
I think that graphics and sound are the main areas you could improve in, and gameplay-wise maybe allowing the player to right click to deselect brain nodes in the selection nodes in case they misclick (and if it is an unrevealed node you just don't show the pose until they test it). Also maybe some way to prevent the player from just unlocking the whole brain by just choosing 4 nodes, retrying, rinse and repeat
But overall this game is one of my favorites! It is so creative and unique and fits the theme, great job!
Edit: I think what this game could use is a simplified, shorter level with more simple but varied obstacles and less uneven floor, and a speedrun timer. I feel like it would fix the issue of just resetting for every pose, and I feel like this game would be very fun to optimize
Very unique game! I really like the idea of generating the poses in the beginning. The gameplay itself is quite unforgiving and difficult though. But I guess that's part of the game
Good job!
Very unique game! I really like the idea of generating the poses in the beginning. The gameplay itself is quite unforgiving and difficult though. But I guess that's part of the game
Good job!
It was fun, I like how as you use more neurons you can preview the poses.
It's a bit rough to start and the level is quite unforgiving.
Love to see this expanded upon further
Very interesting game concept. It's a bit difficult to control, especially when you stay in the air for so long.
However i like the idea of your game. Good job.
very funny, needs higher gravity so you don't spend so much of your time hopelessly in the air though
Alright
This game felt a lot like QWOP, which I didn't even be able to get 50 m on lol!
The idea of selecting ragdoll's moves by clicking your brain's lodes is very original.
I felt like this game is a bit of RNG, selecting correct moves can probably take a long time, i was closee to the ramp but i fell miserably.
Good idea, good execution, me = bad gamer. That's it
Thank you for reading this, amazing job.
Cool game but a little hard for me to control :)
This game reminds me of classics like QWOP and Getting Over It With Bennet Foddy.
It actually takes it a step further though with being able to change your abilities.
Overall a really interesting prototype! Music works, but sound effects would have been nice. If you get into a workflow of using sound effects in all of your games, you may find that it's not that time consuming to add and adds significant value in how people FEEL when playing your game.
Other than that, I really only have two little nit picks:
1. Angular motion is quite unforgiving. Feels a little like you're on the moon. I'm not expecting realistic physics in a game like this, so some angular drag could make the player feel a little more in control.
2. Level design... a common issue in game jams is that the difficulty curve is too steep, and I think that may be the case here. First hump was not very challenging once I had a decent test subject, but the following two jumps were almost too hard in my opinion (for the early game).
Overall, probably my favorite take on the theme so far. Progress through failed test subjects feels totally in my control and very fast. I had fun just running a bunch of intentionally failed experiments so I could discover more poses to choose from.
VERY hard to control :D but a great and unique idea!
Cool concept, couldn't make it far at all :D
Pretty unique game! It starts out a bit confusing, but ends up being fun! This game definitely has its hilarious moments, just seeing the dummy fling around uncontrollably. Definitely reminds me of QWOP and evolution simulator in some way! Even if it doesn't exactly fit the topic, still fun (and funny at that)
Pretty original and interesting concept that's a bit frustrating haha. Good game though!
QWOP on steroids! Really cool idea, and frustrating as always with the genre ;)
I'm not sure how to progress tho, I feelt pretty useless and powerless. I believe if the dummy would have much more powerful and higher force magnitude, with zero gravity, this game could be more chaotic and accessible! However, maybe I'm doing something wrong, but I'm not sure because the game has no tutorial or any tips. I like the idea so far, with trying to figure out the best combinations of state positions of the dummy to transition with, to try to move in a way. I would love to see a trailer so I can understand the game better and might even beat it ;)
Thanks. You're probably playing it right. You get 4 poses (1-4 buttons) but choosing the 4 poses available can give better or worse results but in general it's hard to actually give deliberate "direction" even when you do get good poses from the lobes/neuron selection.
I think you're right that this could work much better in a zero gravity environment. It could make the pace slower which would make actions more deliberate, and trajectories more predictable. Thanks for the suggestion!
Cool game. Cool concept.
But very frustrating and hard. ;-)
I really like the idea! Cool game.