Nice game, art be good.
I quite like the swamp setting. The fireflies and frogs.
I do really like the vibes it's got going. Does pull off well this feeling you are, alone in a room, flipping between channels.
The dust in the air, the fact you can just shut it off and be in pure darkness.
I fully admit I give up and looked up the channels way to quickly..
Other then that I quite like it.
Uh, sure why not. Dear I ask for a play of Specter Seizing? https://itch.io/jam/scream-jam-2024/rate/3056798
Thank you very much, quite glad to see you liked it. :)
And thank you for the playthrough video. Seeing someone make a let's play like that for a game I made is a bit of dream come true, even if I clenched my teeth a bit watching you run into bugs and typos.. (Thanks for the unintended QA.)
Nice to see someone liked the story too. If you couldn't tell I had ideas a tad grand for the jam..
I am hoping to do a post jam update sometime after voting is over. I'll have to see about adding some more levels between bug fixing and art adding.
I like the art style (even with the mixels), it's got a nice gross feel with the mixing of cold steel and, what looks like raw beef with eyes on the walls.
Gameplay itself, well, I see the makings of a nice game.
The arm lunching and controlling I like. But it's all buggy and floaty.
Some cues for buttons to push like how to enter those doors wouldn't go amiss..
So, not too bad, but needs work.
Well done.
I like it, and I can't tell if it's meant to have a message or not.
On the one hand I feel like it's making a point about how all these resources are making all these movement, until making it's into something that looks and sounds high tech, but doesn't do anything in the grand scheme of things.
On the other hand it's a game jam game so they had to have a cut off point given the short time given to make it.