Fun game!
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Monster Horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2381 | 3.290 | 3.290 |
Enjoyment | #2685 | 2.806 | 2.806 |
Overall | #2837 | 2.968 | 2.968 |
Presentation | #3282 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as members of a horde of monsters fighting against the heros using a record actions mechanic
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice game! Creating an army of enemies to attack the heroes is really fun. I think some health bars for the heroes and the monsters (or at least just the one you're controlling) could be nice. I sometimes felt like I could just keep hitting the heroes without anything happening.
Good concept but the heroes would often get stuck on walls so I'd have to refresh the page. Maybe I shouldn't be spamming the big brutes haha.
Well done! I really liked the incremental buildup of your horde, making you take into account the way you played the previous rounds.
Nice one, I like the idea of the game! Wonderful work, keep it up!
Fun concept! I love that when the monsters are dead the game speeds up. And is interesting that is not only a passive defense, and instead you get to controll a monster. Good Job!
fun tower defense concept! i like that i was able to control the monster movement. It did take some time to fully grasp how to be good at it, but that's a sign of a good game i think!
well done
Very interesting concept even if it took me a while to fully understand it. Although I would have liked a health bar over the heros to know how close I was to killing them.
I really like the concept of this game. Unfortunately, the gameplay was a little bit to janky for me. The ranged heroes kept getting stuck on walls so I would have to reset because they would not kill a monster that was just standing there with no inputs left.
Really enjoyed it! It would've been nice to have a button to skip to next round to make things faster :)
Excellent job!
Fun little game that quickly devolves into chaos once you have enough monsters xD
Fun game, I would suggest making one path at the beginning since choosing the wrong path wastes a whole monster. Once I got the hang of it I could really strategize my decisions. I would like to see damage numbers to atleast answer the question I had of whether there was friendly fire amongst my monsters, would be nice overall either way. I just realized someone mentioned moving the monsters (i hadnt realized that so im gonna go and play again!)
I think I'm terrible at your game, but it's fun to program my monsters and set them loose!
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