Thanks for your feedback! I will try to improve the game after the jam ^^
Javifugitivo
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I had the same problem with Game Maker Studio 2 (actual gamemaker) in a Jam months ago. You must be sure to work always in the same hard drive when you have installed GM (C: as default) You need to open the project files and compile it always in the same unit. I hope this advice could be useful for next jams or if you can try it for this jam I will try it again.
The hunting game concept is very well put together, and graphically with all the flora waving in the wind it is spectacular. The gameplay part is already slower but it has its charm. My game ended up getting me into a river without being able to get out... anyway, good job! You have done something original for this Jam ^^
First of all, I loved the concept and the use of sound and lighting, it gives the impression of the sea depths without a doubt. On the other hand, I found it very empty at the beginning and I had technical problems in Firefox, the game was running at very few frames. I see that you have done a great job in the game that at first glance cannot be seen, but that has a lot of merit. Congratulations!
Thanks for playing it even if it was only for a short time! The current experience progression is for getting more life, attack or speed. With crystals you can buy more slots for runes and get up to 10 slots to combine elements. I hope you enjoy the game in the future if you give it another chance, thanks again!
-First of all, thank you for playing "The Shadowed Rune" so soon! And above all, I appreciate this fantastic feedback, which will undoubtedly help me make the game a thousand times better in a "post-jam" version. The last hours before the submission were very stressful, and I couldn't solve all the problems I found or balance the game properly, but that's how jams go.
Regarding the Itch.io aspect ratio, I didn't have time to adjust it; the best option is to put the browser in fullscreen mode (Chrome F11).
The idea of being able to break pots by rolling through them seems amazing, thank you!
The issue of interacting with another button is something I have in mind. Perhaps switching between runes with the W and R keys and leaving the E key to interact.
The button to remove "runes" is necessary to delete runes and be able to change them all; otherwise, it would be impossible to make more complex combinations with more slots. Implementing the hold-down feature is something I didn't have time for, but I'm considering it.
Regarding the structure of the first level, I think you're right; I didn't have time to design it properly, and the scale is too large, with too many elements and many enemies. I think it would be better to work with small, more controlled phases with random elements.
I found the pot bug and pathfinding issue 10 minutes before the submission, and I didn't have time to fix them. Also, enemies were supposed to drop crystals to increase your rune slots...
The experience cap is intentional; I limited the Jam experience to 4 level-ups until I change the system to one that allows for up to 100 levels, for example...
Thank you again! I hope you'll play the Post-Jam version and I can provide you with a better experience.
In a place beyond time, there exists a factory that supplies weapons for future wars. Its workers are the T.O.M (time operator machines).The factory cannot be accessed from the outside. However, with your help, we can destroy it. I have hacked one of those machines (T.O.M) to advance automatically towards its core.
You don't control T.O.M., he moves and jumps automatically, but you can turn him on and off, as well as other stage mechanics. Are you ready for the challenge?
You can play it on: https://javifugitivo.itch.io/tom
Curioso ante todo, me ha costado saber qué hacer y qué cosas podía usar. La cámara necesita ser más fluida, ya que marea un poco. Por lo demás, gráficamente convence, el punto de vista es espectacular y la música genera tensión. Con un poco más de trabajo puede quedar un buen juego de misterio, enhorabuena por vuestro trabajo ;-)
Esto es una obra de arte visualmente, está súper cuidado. Me parece super original la mecánica de dar vida a los planetas con objetos, como un buen alquimista. Me ha encantado. Puliendo algunos detalles, como añadir animaciones y un poco más de feedback cuando se elije un objeto, etc. podría ser un juego con muy alta rejugabilidad, viendo como evoluciona cada planeta desde su nacimiento hasta su muerte, y con los restos, volver a crear otro planeta... Ambientalmente es precioso.