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A jam submission

Soul & BodyView game page

Submitted by premdev — 4 hours, 24 minutes before the deadline
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Soul & Body's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#17742.9412.941
Overall#24842.8142.814
Originality#26752.8682.868
Presentation#28462.6322.632

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your body and soul are joined together so you cant go too far away from each other and you also jump at the same time

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 37 to 18 of 37 · Next page · Last page
Submitted

Nice work! I want to note that in some levels, the maximum distance is barely enough, and as a result, it's possible to lose by pressing the wrong button (such as trying to use AD to control the soul). However, in some other levels, the maximum distance felt too high, I could focus only on one character and ignore the other.

Overall the idea was pretty neat! If you are planning to improve the game after the jam, I would like to check out the improved version!

Submitted

Great game! Had a bit of trouble with the hit boxes. That happened in our game as well haha. Overall nice puzzles and mechanics. Pretty fun game! Come rate ours too!

nice work!! 

Submitted

I enjoyed this!

The "yo ded" made me laugh pretty hard, and the distance limit was a nice constraint to build puzzles around. Maybe there could be some levels where it's a minimum distance instead of a maximum?

Good job!

Submitted

The premise is pretty nice and I think that with polish on the graphics and some weird gaps in the levels, this could be a really good game. Regardless, I think it's a great jam entry. Some things to note are that I think the SFX vs background music volume is too much (the SFX are too loud), as well as maybe including a tutorial level so that players know what does what.

Submitted

Love the colour aesthetics, challenging but fun!

Submitted

The menu looks really nice. The aesthetics are really cool, maybe the player sprites should be a bit clearer but they're still good. I liked the distance mechanics, maybe having some visual cues other than the bar at the bottom would be better tho. Clever level design and responsive controls. Really nice overall!

Submitted

Lovely platformer! I really like the distance restriction and the puzzle opportunities it provides. Good job!

Submitted

Really original take on a classic idea! The controls worked really well and I had fun playing through the levels as the body and soul of the character. I also liked the ending!

The only thing I might change is to give a visual indication for the max distance between the robots (a string about to break, an ellipse signifying the max distance, or something like that). Otherwise, very strong entry! Good job :)

Submitted

I have seen the idea before but I liked your idea of giving the two robots their own little sections. could use some visual feedback of the range of the robots

Submitted

Finished the entire thing! I think that was a really really solid entry. I don't think there was a lot wrong with it that stood out like a sore thumb. The implementation of the theme was rock solid and played really well too! Controls were never annoying and always let me feel like I was in control. Kudos to this one!


Only real problem is that some of the levels seem to have very similar solutions between one another but that's definitely a more minor issue in the grand scheme of things.

Submitted

interesting concept, the code is pretty good cuz theres not a lot of bugs, nicely done

Submitted

I like the gameplay here where you can't get more than a certain distance from the second player. GReat job!

Developer

finally.. PEACE

Submitted

Lovely game with cool implementation of the theme. Distance feature can get a bit annoying though.

Submitted

Very cool, I would say it just misses better feedback on the distance limit but apart from that very cool game. nice job 

Submitted

Very nice. Maybe some sort of chain with a way to show the tension could be a better way to convey the distance. Other than that its great.

Submitted

cool game

Submitted

Really unique take on the two characters thing! I agree the distance could've been communicated better, but the gameplay was cool! I felt like the game didn't really challenge me with harder puzzles, which would have been really cool! Maybe an idea for more levels!

Submitted

An interesting platforming concept and pretty good execution. However, rather than using a decimal number to represent the player's distance, one way to show the maximum distance could have been by using some kind of "chain" or "line" that stretched. That way, it would be easier for the player to see when they are getting close to the max distance, rather than looking at a gigantic decimal number with a different max value for each level.

Viewing comments 37 to 18 of 37 · Next page · Last page