Fun game! It may not look the best, but the puzzles are really interesting. I gave up on the last level :(.
Good job overall!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1089 | 3.500 | 3.500 |
Creativity | #1170 | 3.714 | 3.714 |
Overall | #2301 | 3.226 | 3.226 |
Style | #4767 | 2.464 | 2.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player can scale objects in the world using the keyboard
Development Time
(Optional) Please credit all assets you've used
Everything is made by me
Fun game! It may not look the best, but the puzzles are really interesting. I gave up on the last level :(.
Good job overall!
I love the idea, it was a great take on the theme and a cute story concept. I with they had the faces from the cover art were on them and if they showed emotion when they hit the ground or if you messed up.
I love this game so much. You pulled it off perfectly in my opinion. Every level felt like a fresh concept because while the core concept was the same, the actual manipulation changed (scaling the blocks, scaling the players, scaling the freaking spikes, scaling the camera view while also morphing half the level!?). What an absolutely creative take this is!
The funniest part was that my only major complaint was going to be that when the shapes scaled, they kind of clipped into each other and slipped off. But then you basically exploited that ‘bug’ into a feature in level 15 XD. I really enjoyed the unique ideas in “Pit rider” and “Pythagorean theorem”. On that note, the puzzle titles were genuinely helpful in addition to being witty.
Coming to minor gripes; I think the simplistic graphics worked in your favor, but maybe a little more detail like faces on the circle would add more flair to the game. Some SFX would also be nice when you scale. Basically, just a little more polish would be neat. I have no other feedback! It really felt like you knew what worked, and you used it to its fullest extent. Awesome job!
I think your idea was very creative and suitable for the theme and it was executed beautifully. I got stuck in level 7 and the second cube was very physically reactive, but overall I enjoyed it. Great job.
The level designs were very clever, definitely made you approach the game from different angles which kept me engaged throughout :)
Super clever and charming.
Puzzle design in great and love how the abilities change and evolve as you progress.
Very clever game! Each stage successfully delivered a satisfying aha moment up until the last 2 stages which I felt were a bit tedious and more platformer than puzzle. Other than that, this was one of the smartest and most enjoyable games I've played this jam. Loved the Bill Cypher easter egg too :P
Graphics are simple, but the gameplay more than made up for it. All the levels were short but interesting in concept and didn't feel gimicky to me at all. Felt super intuitive with many levels, like the one level where you had the growing top piece push the bottom piece through the floor to reach a button! Even the name for that level was so fitting, and was actually a clue to me on how to solve the level lol
Fun little puzzler! Didn't overstay its welcome, and all of the levels felt like they had a reason to exist. I liked the level names, too. Sometimes the physics felt a little finicky, though.
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