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Ah man I played this one the most so far. Really addicting, especially as the enemy ball types get a bit more varied. there's a ton to like here. Would love to see an expanded version with a larger range of room types and hazards. It's great when the balls start "fighting back". I would have liked to see the spike balls earlier than the boss.
The part of the soundtrack that went in the direction of lounge piano was v nice.
Controls were very tight, game and enemies were responsive, and trick shots were satisfying. Great usage of the prompt!
Super fun! didn't have time to finish it all right now, but will def be coming back to play more later! Would absolutely love to see this expanded on!
Only note i have is that the shop doesn't seem to work properly? buying things didn't take any gold off my counter lol
This is awesome! It's the perfect use of the prompt!
This game is tight. Great concept and solid execution. The feel of actually hitting the cue ball and watching it fly around and take out the enemies is very satisfying. My biggest feedback is that I felt impatient waiting for my next turn - it seems like the game is waiting for the ball to completely stop before you can hit it again - but what we perceive as "stopping" versus how the game does that math can feel like a big gap. I would love to play this where the time between turns is faster paced and really fly through these dungeons!