I only figured out right at the end that there was an implied metaphor in the game. It took me a moment, but that was very clever. Good job overall!
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Blackout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #312 | 4.143 | 4.429 |
Theme | #361 | 2.539 | 2.714 |
Overall | #474 | 1.915 | 2.048 |
Originality | #503 | 1.470 | 1.571 |
Art | #521 | 1.203 | 1.286 |
Music | #523 | 0.935 | 1.000 |
Gameplay | #523 | 1.203 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's a good game! the movement get's very strange when moving along walls, sometimes I move backwards, sometimes I get completely stuck and have to reset the game. Overall great work!
Thank you! Sorry about the movement, I understand that it's not really that great. It's meant to bounce back the player if they even touch the wall, but apparently, something about what I inputted didn't understand that was what I wanted 😒So sorry that it caused you to need to restart! That must have been a pain.
Great idea and nice game, but gameplay wise that movement was a killer!
3 different endings is a good idea to keep players engaged! good work
Thank you! I understand that the movement aspect was definitely not quite perfect (I can't for the life of me figure out what I did wrong with the code) but I'm glad you enjoyed the other aspects of the game! For the endings, I actually didn't plan the split to happen, it just felt more... right that the only choices you can really make are meaningful ones, but it's great to hear that you think it's engaging!
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