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JennS.

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A member registered Feb 23, 2021 · View creator page →

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Finished playing the game. Good Job Tsundere Studio :)!!

I like (Not according to priority):

1. The (plot) twist where Sam decided to open up to Liam about her problems, and made me think that she

gave him the whole truth.

2. The comparison used between the imaginary stray cat and the zombie at home.

3. The logic that is displayed by the zombie.

4. The knowledge about the nature of the work, however close it is to the truth.

5. Some of the sense of humor in the game actually got me laughing to myself, catching me off guard.

6. The characters' characteristics really align with real-life people.

7. The artwork for the story is pleasant to the eyes. Same goes with the dialogue box as the theme matched with the mood of the story. I like the choice of color too.

8. Music accompanies the experience nicely, aiding in makin it more meaningful.

9. The life lessons that is weaved into the story and presented nicely. Your team managed to pull off a brilliant work, taking various harsh realities in life and wrapped them in a good manner.

10. The interaction which is natural and life like. Smoothly pleasing as it didn't feel forced.

11. The character's short bio really helps me better to visualize the story.


Suggested Improvements:

1. Short info texts or indicator when I hover over the icons (bottom right) in the dialogue box will help players better.

2. My grammar is not so good but there's some grammatical and typing errors that I noticed, didn't bother me much while playing the game coz it didn't really distort the message intended to players.

3. I'll be even more engaged with the game if there's more decision-making scene available, even if they won't impact the ending.

Lastly, I enjoyed playing the game as I get to have fun and learn a lot simultaneously. So, Thank U guys for the game :) !

OooooOoo Ok I got it Swnfel. I appreciate the guides. Thank you!

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The art style really stands out in its raw form, complimented by the Black and White futuristic theme. It is a feast to the eyes despite of its neat UI. Not to mention that the idea goes along with the theme of 'Joining Together', and yeah, felt like watching a short film where you can project your own will into the outcome. The storyline concept is indeed a bit peculiar than the mainstream and I can say I would like the developer to continue exploring this for its potential, and it's not just because I enjoy making decisions for the characters.

Aside from its smooth characters development, I enjoyed the developer/author's paradoxical jokes in the game. Oh, it also plays a bit with emotion, and while the music does help with envisioning the game, I'd like it more if developer can add more music and sound effects suitable with the situations. Still, as this is a 48 hours challenge, this game did take me by surprise coz it is pretty good despite the circumstances.

Would enjoy playing an upgraded version with longer storyline and action. Good Job  Roomah Gaming (@RoomahG) :)

This popped up when I tried opening the downloaded game folder: Application folder: C:/Users/hp/Downloads/CatsonRobot/CatsOnRobot_released_final. There should be 'CatsOnRobot_Data' folder next to the executable

So i followed Ecore's action of playing it in web version, but in web version, the screen shown is not full somehow which disturbed my full understanding and enjoyment of the game. Also, sometimes, when my robot has shaken them cats off, it still moves like it was being dragged still, and when I brought the cats to the rat, none of them want to attack it. They'd rather hang on me ahhaha, which is a nuisance.

On the bright side, the setting is really beautifully made, that they are so satisfying. I like the art style same goes with the game picture. It is attractive and quite distinguished. The music fits the mood nicely, sound effect is not excessive (very appropriate) and I have no problem with the control so far. This is quite an enjoyable game actually.

Good Job DennisLiu :)

This popped up when I tried opening the downloaded game folder:
Application folder: C:/Users/hp/Downloads/CatsonRobot/CatsOnRobot_released_final. There should be 'CatsOnRobot_Data' folder next to the executable

So i followed Ecore's action of playing it in web version, but in web version, the screen shown is not full somehow which disturbed my full understanding and enjoyment of the game. Also, sometimes, when my robot has shaken them cats off, it still moves like it was being dragged still, and when I brought the cats to the rat, none of them want to attack it. They'd rather hang on me ahhaha, which is a nuisance.

On the bright side, the setting is really beautifully made, that they are so satisfying. I like the art style same goes with the game picture. It is attractive and quite distinguished. The music fits the mood nicely, sound effect is not excessive (very appropriate) and I have no problem with the control so far. This is quite an enjoyable game actually.

Good Job DennisLiu :)

This can be a Great Game, honestly, because the idea is solid and it feels good. Not to mention, it goes in motion with the theme of 'Joined Together' where the prisoner works together with the ghost. I've tried playing a few times and it seemed that when my prisoner reaches the room door, the screen will say "PRISON". I am not quite sure what to do with that and from there, the game will go stuck and I will have to shut it down forcefully. Oh, it will help players to enjoy this game better if developer puts on a fun music too, like 'sneaky' theme maybe. About the control, it is undeniably SMOOTH, though the physics can be ridiculously funny.

However, on the bright side, it looks like a game with QUALITY and I hope developer will see into this and tell me if I made the wrong move for the prisoner or anything coz I'm expecting this game to have a longer storyline rather than this room, or with at least 10 levels maybe haaha. Before I forgot, the game picture is handsomely sick! Too bad it didn't appear in the Gamejam submission page when I clicked it.

For  Gabe Salles (@2dlifegames), you have created quite a Cool Product :)

This can be a Great Game, honestly, because the idea is solid and it feels good. Not to mention, it goes in motion with the theme of 'Joined Together' where the prisoner works together with the ghost. I've tried playing a few times and it seemed that when my prisoner reaches the room door, the screen will say "PRISON". I am not quite sure what to do with that and from there, the game will go stuck and I will have to shut it down forcefully. Oh, it will help players to enjoy this game better if developer puts on a fun music too, like 'sneaky' theme maybe. About the control, it is undeniably SMOOTH, though the physics can be ridiculously funny.

However, on the bright side, it looks like a game with QUALITY and I hope developer will see into this and tell me if I made the wrong move for the prisoner or anything coz I'm expecting this game to have a longer storyline rather than this room, or with at least 10 levels maybe haaha.

For  Gabe Salles (@2dlifegames), you have created quite a Cool Product :)

The tutorial helps. To me it is clear enough as a guide. The movement speed and control are easy. It is a really NICE GAME actually. Not to mention, quite creative too, to simulate it this way.
I wish there's a background music and maybe change the sound effect for when player tries to sync because to me, the existing one really reminds me of the beeping machine in the hospital haaha, which makes me uncomfortable. It would add another pointers too if developer add a 'Syncing Success' element big on the screen once syncing is done, like a celebration. It will make players feel the joy of the victory.
COOL GAME Moepeldimoep :)

The tutorial helps. To me it is clear enough as a guide. The movement speed and control are easy. It is a really NICE GAME actually. Not to mention, quite creative too, to simulate it this way.
I wish there's a background music and maybe change the sound effect for when player tries to sync because to me, the existing one really reminds me of the beeping machine in the hospital haaha, which makes me uncomfortable. It would add another pointers too if developer add a 'Syncing Success' element big on the screen once syncing is done, like a celebration. It will make players feel the joy of the victory.
COOL GAME Moepeldimoep :)

For starters, the game picture really attracts me to click it, and yea this game has a nice art, easy on the eyes. I have never encountered a game concept similar to this one so I say this is creative, and it is really neat, clear, and enjoyable to me, plus a good exercise for my brain too hahaa. For the background music and sound effects, they are cute and nicely done. Oh, and this is addictive to me. Overall, Very Good Job shigatosis :)

For starters, the game picture really attracts me to click it, and yea this game has a nice art, easy on the eyes. I have never encountered a game concept similar to this one so I say this is creative, and it is really neat, clear, and enjoyable to me, plus a good exercise for my brain too hahaa. For the background music and sound effects, they are cute and nicely done. Oh, and this is addictive to me. Overall, Very Good Job shigatosis :)

Aside from its relaxing pace, I laughed and grinned a lot in this game. The jokes in it are just ridiculously funny to me. It also has a good use of German element, and a cool saving game method. I like it that my witch don't have to start all over from finding the secret passage whenever she got caught by the guard. As for the conversations, I say they are quite realistic which made it more enjoyable. The art syle and game concept is nice enough, but more points for the developer character in the game. Looks so smart, same goes with this one down here:


 Overall, A Splendid Game Lynx ielesPolydeuces :)

Thank you for the Instagram, I just checked on those 3 and the arts. Ummph! Each of them are scarily talented.
Will expect more in the future :)

Play as green cube that somehow reminds me of a turkish delight, especially when it bounces and dissipates . I like it that it can jump high when u click space multiple times, and that it can hang on on the wall, though it would be cooler if cube can perform a jump while hanging on the wall. The game is easy to be explored because I think developer made it clear in the game presentation. The sound effect used is suitable also. All in all, it is a relaxing game to me.

Nice one TechnicallyMe :)

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The idea of the game is interestingly smart and I can see how it fits with the theme. I can play until level 3 only haaaha I think I don't understand the rule/concept fully. Maybe if there is a tutorial or instruction, I can enjoy it more. Also when I'm in Level 3 a few times, there's the 3 options (beam, surge, hook) but i tried clicking every single one and there is no response. I don't know if I did it wrong or what. Another one is the box of 'End Turn' overlaps with the main menu when I was done with Level 2. About some words, I'm not sure what they are haha (activing,beamoliths, surgeant)

As for the music and the sound effect, pretty nice. It gives a 'panicky' mood haaha and I like the characters movement. Also, good binary joke. Didn't expect to learn it here hahaah.

Anyway, Interesting Product kingoftheconnors :)

This game is FUN indeed. The control is so smooth and the speed is ideal even making a sharp turn is quite easy, which makes avoiding the impending attacks much easier. As for the visual, it surely stands out in its own class. The pleasant glows, the choice of colors, and the appropriate blurring effect add to making this game more enjoyable. I say that is quite creative. I even took my time to roam around just to see what's in store coz they are 'drawn and painted' quite nicely. Developer's choice to make the site's background in that way is pretty nice coz it naturally extends the galaxy feel. The idea of linking compelled enemy ships into ours is pretty brilliant and I see how it clicks with the theme of 'Joined Together'. I agree with the background music and the sound effect when player use the hypnotizer. It is cool.

Suggestion:

- Include 'a,s,w,d' in the 'tutorial' so that players like me know that they can move because in the first life, I died not knowing I can move the spaceship hAhah.

- Maybe add a booster with a recharge ability? I'd like to flit away from enemies and enjoy the thruster view and sound

- As for the sound effect of shooting, being shot at, I neither like it nor dislike it (I guess I'm neutral bout it)

Another one is about the crash like mentioned by Quentin Delvallet, I've had the crash every time my team exceed 9 or so and other time, it is just me crashing into the enemies hahaa.

Overall, this is a PRETTY GOOD JOB TaterTogabloodylove56 (@Bloodylove56), Yesterday Development (@YesterdayDev). :) Impressed with the work.

This game is FUN indeed. The control is so smooth and the speed is ideal even making a sharp turn is quite easy, which makes avoiding the impending attacks much easier. As for the visual, it surely stands out in its own class. The pleasant glows, the choice of colors, and the appropriate blurring effect add to making this game more enjoyable. I say that is quite creative. I even took my time to roam around just to see what's in store coz they are 'drawn and painted' quite nicely. Developer's choice to make the site's background in that way is pretty nice coz it naturally extends the galaxy feel. The idea of linking compelled enemy ships into ours is pretty brilliant and I see how it clicks with the theme of 'Joined Together'. I agree with the background music and the sound effect when player use the hypnotizer. It is cool.

Suggestion:

- Include 'a,s,w,d' in the 'tutorial' so that players like me know that they can move because in the first life, I died not knowing I can move the spaceship hAhah.

- Maybe add a booster with a recharge ability? I'd like to flit away from enemies and enjoy the thruster view and sound

- As for the sound effect of shooting, being shot at, I neither like it nor dislike it (I guess I'm neutral bout it)

Another one is about the crash like mentioned by Quentin Delvallet, I've had the crash every time my team exceed 9 or so and other time, it is just me crashing into the enemies hahaa.

Overall, this is a PRETTY GOOD JOB TaterTogabloodylove56 (@Bloodylove56), Yesterday Development (@YesterdayDev). :) Impressed with the work.

No problem. It has been fun on my side. Oh and I had just read the new feedback from other players in your  Game Jam. Now I realized that the tutorial has more to it than just the 'static screen' hhahHAH. I didn't know that players can move downwards in that scene. That's brilliant. Went to experience it, and it is Awesome scheme DamenMaughan 

Well I'm glad for that hahaha. You too have fantastic days ahead Bananamanhatguy :)

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Yes you can try Homunculus, Pandora Project, A Short Revolution, Cubed Together. Those are some that I've enjoyed most so far.

*I'm a player only, not a developer. Heeh.



I enjoy this game. It has an upgraded brain teaser concept to me. Quite brilliant. The idea of the game also incorporate well with the 'Joined Together' theme where both cubes movement is in unison.

Suggestion:

- add more levels like another 10 probably coz it IS FUN

- add simple cute music and sound effects

- humanizes the cubes (like adding blinking sad eyes, happy eyes) if developer want to

- if developer is into beautifying the visual, it'll be a good attraction. It can be simple and attractive at the same time

Anyway, Good Product Ivannn06 (@Ivannn061) :)

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I enjoy this game. It has an upgraded brain teaser concept to me. Quite brilliant. The idea of the game also incorporate well with the 'Joined Together' theme where both cubes movement is in unison.

Suggestion:

- add more levels like another 10 probably coz it IS FUN

- add simple cute music and sound effects

- humanizes the cubes (like adding blinking sad eyes, happy eyes) if developer want to

- if developer is into beautifying the visual, it'll be a good attraction. It can be simple and attractive at the same time

Anyway, Good Product Ivannn06 (@Ivannn061) :)

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"Holy Sh*t" with wide eyes and gawping when I saw the 1st scene. Eyes went everywhere trying to soak in the feast. Now, I enjoy a good art, but this ain't good, it's Beautifully AWESOME! Even the cover picture got me thrilled. As for the character's movement, I like it, it is both scary and cute, and might I add, smooth. For the title, I'm into it coz I like the Homunculus concept like from the Fullmetal Alchemist. Background music suits the genre professionally. The master voice when we obtained the 1st item is really well done.

Suggestion/Fix:

- Have a Game Name intro before starting game would be nice

- Make a quick tutorial/instruction

- 'Aquire, Magine, vegebles, smelt' spelling, unless they simulates the character style, then I'm fine with it.

- Put an arrow direction so that players know that they can get into the next room (right & left)

- Music suddenly stop randomly when I arrived in the second room (tried restarting)

- The font when players want to transmute the items. You can use a more eerie fonts, even Chiller works.

- Make an Autosave feature or Quicksave file so that if player transmuted wrongly, we don't have to start from scratch again

- Provide the pop up description of the items when we hover over them in the 'bag'

I managed to collect 6 items so far but haven't successfully transmute them. Will keep on trying Hhahah.

All in all, A really Awesome Job Cryptid Coterie :)

I'll be eager to play an improved version if you make it, and if this becomes a game with a longer storyline, it'll be double awesome!

** Can close the item details by clicking the paper-like symbol (bottom right)

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"Holy Sh*t" with wide eyes and gawping when I saw the 1st scene. Eyes went everywhere trying to soak in the feast. Now, I enjoy a good art, but this ain't good, it's Beautifully AWESOME! As for the character's movement, I like it, it is both scary and cute, and might I add, smooth. For the title, I'm into it coz I like the Homunculus concept like from the Fullmetal Alchemist. Background music suits the genre professionally. The master voice when we obtained the 1st item is really well done.

Suggestion/Fix:

- Have a Game Name intro before starting game would be nice

- Make a quick tutorial/instruction

- 'Aquire, Magine, vegebles, smelt' spelling, unless they simulates the character style, then I'm fine with it.

- Put an arrow direction so that players know that they can get into the next room (right & left)

- Music suddenly stop randomly when I arrived in the second room (tried restarting)

- The font when players want to transmute the items. You can use a more eerie fonts, even Chiller works.

- Make an Autosave feature or Quicksave file so that if player transmuted wrongly, we don't have to start from scratch again

- Provide the pop up description of the items when we hover over them in the 'bag'

I managed to collect 6 items so far but haven't successfully transmute them. Will keep on trying Hhahah.

All in all, A really Awesome Job Cryptid Coterie :)

I'll be eager to play an improved version if you make it.

** Can close the item details by clicking the paper-like symbol (bottom right)

Basically, these are SOME of the moves that players can perform in the game by using 'z', 'x', 'c' along with 'up, down, left, right'. Players can try different combos like 'c' and 'x' to have a cool attack move.

The fact that this game also use a puzzle-like element make it a fun and good brain exercise too. I also like it that players can go into any level they want to hahaha. To me, its idea of 'joining single attack with other moves' does incorporate with the theme of 'Joined Together'.

My suggestions would be: to decrease cool down time after performing an attack like the slash coz it'll be more thrilling and easier to manoeuvre the  character away from the impending attack. Another one would be, music and killer sound effect coz developer art style is already satisfying, unless they want to add a little of this and that.  Oh, also maybe add the 'z,x,' into the tutorial because I was having a brain leak for a few minutes trying to figure out how to attack as I know there are 'combos' element coz I read other comments.

Overall, Good Job DamenMaughan :)

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Basically, these are SOME of the moves that players can perform in the game by using 'z', 'x', 'c' along with 'up, down, left, right'. Players can try different combos like 'c' and 'x' to have a cool attack move.

The fact that this game also use a puzzle-like element make it a good brain exercise too. I also like it that players can go into any level they want to hahaha. To me, its idea of 'joining single attack with other moves' does incorporate with the theme of 'Joined Together'.

My suggestions would be: to decrease cool down time after performing an attack like the slash coz it'll be more thrilling and easier to manoeuvre the  character away from the impending attack. Another one would be, music and killer sound effect coz developer art style is already satisfying, unless they want to add a little of this and that.  Oh, also maybe add the 'z,x,' into the tutorial because I was having a brain leak for a few minutes trying to figure out how to attack as I know there are 'combos' element coz I read other comments.

Overall, Good Job DamenMaughan :)

**Turned out in TUTORIAL, players CAN WALK DOWN more to experiences a detailed tutorial! I surely thought it is static HAhaha. Now that's an really creative way to teach.

I'm into puzzles, so, naturally I like this game. The cute and simple yet elegant visual is comfortable to my eyes and I like the characters. The game puzzle rules is foreign to me but it's smart indeed. I would really enjoy this game more if developer can increase their speed like 1.7. The control is pretty easy.

Nice one dodgergramsly :)

The only storyline is about the smoke formation, but I gotta say, it makes me laugh early on coz this game is light and funny. You can control the smoke direction with your cursor too, n eventually you'll see how it got thicker which is ridiculously funny. At one point I thought the room is gonna explode. The game title said it all. Real nice visual and pun Hahaaa.

OK this is really FUN! I'm impressed developer managed to pull this for the 48 hours challenge. When I saw the screenshots for the game, frankly I was expecting something of a repetition but upon reading the description, I know it's gonna be something different. I feel like I'm playing a standard game already. Not only that the game idea itself is totally in motion with the theme of 'Joined Together', but it is displayed, simulated in a very cool manner haahaha. I'm glad that Bananamanhatguy put an extra amount of effort for the sound effect coz it makes me laugh when I recruited the blues, and more when the cops got angry. I think developer put their experience of gaming in this to make it creative too, including with the music. I really love it. It gives out relaxing and joyful vibes like Pokemon, tho I need to make it clear, the music is NOT Pokemon. It is of its own. Oh and another thing, the auto-zoom out feature, niiice. The ending words, well I laughed at that. It is funny indeed hahhaa. I guess I can say, this is a game in its own class.

Cool product  Bananamanhatguy :)

The game itself is fun and the idea is unique to me. It is surely fun trying to synchronize your right and left side (If you are playing solo). Plus it aligns with the theme of 'Joined Together'. Regarding the title, I think it'll be much better if developer can switch it to a shorter name probably, like '24 Hours Handcuffed' or something haha. The visual is well done. I like the style and the choice of colors. It's easy on the eyes, but still looking cute. The music does adds to a romantic mood in the game, but since I sometimes listen to something quite similar in the lo-fi genre, it kind of takes away the joy. So if I have a suggestion for now, it's only to improve on the music :)

Aside from that, maybe developer can improve the 'Dancing Game' to be more fun.

About the activities in the house, I appreciate it that developer had given a heads up for the elements that players wont be able to interact with just yet and I'm eager to try the version of a fully completed one.

Anyway, Good Job ClaireNicolee :)


The game itself is fun and the idea is unique to me. It is surely fun trying to synchronize your right and left side (If you are playing solo). Plus it aligns with the theme of 'Joined Together'. Regarding the title, I think it'll be much better if developer can switch it to a shorter name probably, like '24 Hours Handcuffed' or something haha. The visual is well done. I like the style and the choice of colors. It's easy on the eyes, but still looking cute. The music does adds to a romantic mood in the game, but since I sometimes listen to something quite similar in the lo-fi genre, it kind of takes away the joy. So if I have a suggestion for now, it's only to improve on the music :)

About the activities in the house, I appreciate it that developer had given a heads up for the elements that players wont be able to interact with just yet and I'm eager to try the version of a fully completed one.

Anyway, Good Job ClaireNicolee :)

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OK this is really FUN! I'm impressed developer managed to pull this for the 48 hours challenge. When I saw the thumbnail for the game, frankly I was expecting something of a repetition but upon reading the description, I know it's gonna be something different. I feel like I'm playing a standard game already. Not only that the game idea itself is totally in motion with the theme of 'Joined Together', but it is displayed, simulated in a very cool manner haahaha. I'm glad that  Bananamanhatguy put an extra amount of effort for the sound effect coz it makes me laugh when I recruited the blues, and more when the cops got angry. I think developer put their experience of gaming in this to make it creative too, including with the music. I really love it. It gives out relaxing and joyful vibes like Pokemon, tho I need to make it clear, the music is NOT Pokemon. It is of its own. Oh and another thing, the auto-zoom out feature, niiice. The ending words, well I laughed at that. It is funny indeed hahhaa. I guess I can say, this is a game in its own class.

Cool product  Bananamanhatguy :)

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Turned out that it is much easier if you heat them from the start while they are swarming at the centre. I love the idea that developer is basing this game on. Make it so relaxing. It is quite smart, and I enjoy recruiting other entities to join my course :) and the Black and Red choice is really nice. Would love it more if there is a stronger sound effect when player heats the flows. I'm not sure if I need to heat more flows or if i faced a glitch coz I've been rolating for a while with the flows but no door is opening.

Anyway, Cool Game  umbra_onovich :)

It is pretty exciting. I don't quite understand the instruction but I have a rough idea of how it works. At the first two games, I didn't get a chance to move at all with the ball moving too quick, but then you just need to move away from it faster and hide behind others, gain protection until the last one. My suggestion, maybe can make the shape more interesting for the health, power, and agility.

Nice one 0214yhc0214 :)


That's a new type of spaceship to me, looks real nice. Pretty easy to control the whole thing except (I'm not sure if it's just me or not) when I press to shoot, sometimes it's like it is not up to it. I rarely play this kind of game, so I think that is the major reason why I failed to modify the spaceship with the new obtained parts. I clicked it but then I'm not really sure where it belongs because I tried dragging and dropping it to the zoomed in spaceship but the part didn't get attached anywhere there. Would appreciate it if developer tells me where to put it Haahaha.

Anyway, Nice One Team Your-Canons-Look-Nice :)

I'm into puzzles, so, naturally I like this game. The visual is comfortable to my eyes and I like the characters. The game puzzle rules is foreign to me but it's smart indeed. Cute and simple. I would really enjoy this game more if developer can increase their speed like 1.7. The control is pretty easy.

Nice one dodgergramsly :)


For starters, the friendly intro and the urge from developer is quite welcoming. :) I like the idea of this game; using a swinging mace to beat down the enemies. For the first few minutes, I look like an idiot but then I look less like it once I realized that the mace needs to capture the power-ups, and not Jace. The sound of the mace is nice, and I think it's pretty good that the developer make the blood creature's body break downs into small cubes like what happened to Mantis and Drax. Hahahah. Oh the visual is relaxing and I spent a healthy amount of time adoring the fonts used.

Nice one MouthHole Games. :)

It's the game for the brain indeed. I like the concept used, it is quite original. Level of difficulty perhaps is almost the same with the ice cave puzzle in Pokemon Crystal, except this one requires you to think harder (If you are into getting technical). The sound effect is cute enough and not troubling or excessive. I think I will enjoy playing this game endlessly in the car.

Even though it might be easy to play, I would appreciate it more if developer can display a bit of the tutorial or intro.

All in all, Good Job Developer. :)

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The art style really stands out in its raw form, complimented by the Black and White futuristic theme. It is a feast to the eyes despite of its neat UI. Yeah, felt like watching a short film where you can project your own will into the outcome. The storyline concept is indeed a bit peculiar than the mainstream and I can say I would like the developer to continue exploring this for its potential, and it's not just because I enjoy making decisions for the characters.

Aside from its smooth characters development, I enjoyed the developer/author's paradoxical jokes in the game. Oh, it also plays a bit with emotion, and while the music does help with envisioning the game, I'd like it more if developer can add more music and sound effects suitable with the situations. Still, as this is a 48 hours challenge, this game did take me by surprise coz it is pretty good despite the circumstances.

Hoping to see more from Roomah Gaming. Good Job. :)

Game concept is pretty simple. Control seems smooth. I like it that the path changes every time you die. Basically, avoid the cactus, the rock, and something like a yellow coral, but try to take the time.