The blast shot was really well designed, and I liked the environment and opening text. The hitbox for the player or the monsters range was a little confusing. I always felt like I took damage further from the enemy than expected, which led to many annoying deaths. Also the stationary cultist's collider or something, is still present after the player destroys them, so there is just this empty space where the cultist was that the player can't walk through. Really loved the lore and character you gave to the mysterious god thing.
jonnydeboy
Creator of
Recent community posts
Really cool concept, especially for playing with the players vision and awareness. There were a couple of graphical wall collision glitches, I wanted to note, but nothing game breaking. I think the game is a bit too dark. I got a little lost and nauseated navigating a maze that dark with a really reflective looking floor. I can see a lot of cool games coming from the idea. Two eyed Mike for the tutorial was a good choice as well.
The art and sound design is great. I don't understand how to get past the first level though. I have only 3 people left, one of each type, and it said I failed. The controls are also a bit confusing, with having to hit spacebar when the server hits follower, and with how difficult it is to guide the server. Really fun idea though and the presentation is great.
Solid chord progression and good job making something with free tools. Keep it up, and if you want to dive into something with more features, I'd highly recommend Reaper. It definitely can have a steep learning curve (I'm trying to learn it after only using Ableton, and the settings are very detailed), but the more you create and paly around, the more familiar you will get with those tools.