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jonnydeboy

24
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A member registered Feb 09, 2022 · View creator page →

Creator of

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The blast shot was really well designed, and I liked the environment and opening text. The hitbox for the player or the monsters range was a little confusing. I always felt like I took damage further from the enemy than expected, which led to many annoying deaths. Also the stationary cultist's collider or something,  is still present after the player destroys them,  so there is just this empty space where the cultist was that the player can't walk through. Really loved the lore and character you gave to the mysterious god thing. 

Really cool concept, especially for playing with the players vision and awareness. There were a couple of graphical wall collision glitches, I wanted to note, but nothing game breaking. I think the game is a bit too dark. I got a little lost and nauseated navigating a maze that dark with a really reflective looking floor. I can see a lot of cool games coming from the idea. Two eyed Mike for the tutorial was a good choice as well. 

Also just pushed an update with a music loop fix, if you care to experience that. Thanks much!

Thanks for playing! Currently there is not a lot of progression in the game, so there is not much beyond typing in the password. We are having issues getting that to work, and if we can find the time, we will try to update it.  Its mainly for the atmosphere, so I'm happy that was enjoyed :)

You nailed the atmosphere and presentation. The pacing was really slow which took away from the spookiness from me. The flashlight randomly turning off is a great yet simple mechanic.

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The movement speed is too slow for how large the environment is, and there isn't much to engage outside of slowly exploring. The music is interesting, and I love the mystery presented. I sadly don't have the patience or the time to commit to completing it. 

The art and sound design is great. I don't understand how to get past the first level though. I have only 3 people left, one of each type, and it said I failed. The controls are also a bit confusing, with having to hit spacebar when the server hits follower, and with how difficult it is to guide the server. Really fun idea though and the presentation is great. 

Amassing a horde is a fun idea, but with the target number being so large and no progression, its hard to want to spend the time to complete it. Great art though, and I love how smooth everything runs, especially the animations.

Really great game. The twist was very good. Was wondering what the computer password is used for? I didn't have any option to interact with any of the computers I came across.

The grandma chasing you was pretty menacing. I do like the grain effect but I think it could have been a dialed down a bit. 

Loved how you kept me on my toes by letting me still look around the computer. My recommendation would be to speed up the computer text. Also, do the questions change anything depending on how you answer?

Ya lol, I'm kind of a fan of his strangeness. And I used the cover of the film poster for Mandy, which he starred in.

Super chill man, and keeps up good momentum.

Super awesome style and music. Love the concept and exploration aspect, but the core gameplay can get a little tedious. Great work and presentation!

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Love the contrasting vibe of each, and keeping them both interchangeable is a super nice touch. Great Job!

Dude for making this in such a short amount of time, its kind of impressive. Awesome job, especially with the contrasting sections. 

Both are definite bops. Great rhythm. 

Definitely fits the Celeste vibe. Stormy Night, and Lights Out going intro Pulled in are definitely highlights. Great Job!

Solid chord progression and good job making something with free tools. Keep it up, and if you want to dive into something with more features, I'd highly recommend Reaper. It definitely can have a steep learning curve (I'm trying to learn it after only using Ableton, and the settings are very detailed), but the more you create and paly around, the more familiar you will get with those tools.

I got a huge bias towards ambient tracks with lots of sampling so I got pulled in immediately. Love the more chill beginning, and the second  half definitely puts you on edge. The aesthetic of the cover for the track is also a great choice. Awesome Job! 

I think the first track really helped setup that second track. It hit huard. 

I can see how each element would fit inside this hypothetical game. Love the more acoustic feeling theme and then having the other tracks becoming more intense and electronic. Great Job!

Love the vibe and contrast of each track, and the inclusion of an 8 bit version is an awesome idea. Great Work!

Solid Melody. I can imagine this in a fun, simple RPGmaker Game.