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Agroforestry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most likely to make an impact | #3 | 3.188 | 3.188 |
Best use of the theme | #5 | 3.313 | 3.313 |
Gameplay | #6 | 3.000 | 3.000 |
Overall | #12 | 2.688 | 2.688 |
Graphics | #19 | 2.438 | 2.438 |
Audio | #24 | 1.500 | 1.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Laptopcoder11
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Comments
I really liked this game and I would 100% spend way too much time playing something like this on mobile. It's very addicting and once I figured out the core concept, the gameplay felt very easy - it's the tactics which are hard. Really good job with the design of this! I hope you continue with this and develop it into a full release. Had fun playing!
Here are the notes I took as I played:
would like to have music
i like that there is a tutorial and example image!
ok, this is cool, I have to build windbreaks
are trees all that I can plant?
how does stopping wind work, I'm seeing wind animation go through trees
what are the glowing yellow dots and what does the dinging mean? ding is VERY quiet
how do I get more plants?
I think I picked the plant that was growing, but sell button didn't seem to do anything
oh just noticed the shop button. Gonna buy everything I guess. I liked the detailed information when you've clicked on an item. Would like that same info when clicking on it in inventory.
no failure message when attempting to buy more than you can afford
aha the elephant grass attracts the sparklies. I wonder how big a range this has
ooh the tip bar is nice
oh the dings are when plants are ready
planting anything on the top border kills it
acorn seeds can be planted to...make more acorn seeds... they block wind during this time so could be used as an exploit for free temporary wind blocks since so many are grown by the trees
ok game over, let's try again
why is the wind going through 2 rows of trees?
oh no i clicked and dragged from inventory lol
are the dings bugs? I dunno what the dings mean
coffee beans aren't centered in box
wanting some sort of feedback for when I buy stuff, like a button press down or audio event
oh duh I see the light up box now around the harvestable stuff
coffee image looks to be going blank when it can be harvested
don't like how the defensive purple flower is lighting up, keep harvesting it by mistake
would like a button to sell all harvested items
ok lost again but got the hang of this. Accidentally painting all my trees in a terrible formation didn't help lol, but that could be a concept you use for different game modes with like prelaid maps and different gold amounts or items in the shop. You could remove trees entirely, make them expensive, not sell the axe, tons of different ways you could build challenge levels by just adjusting the base design!
ok round 3
naw i started badly, a restart button would be nice, have to quit game to start over
shop sections (eg seeds) should be in order of cheapest to most
need pause button
i like how i can harvest and keep the selection for left click
purple plants never seem to take wind damage
same types aren't stacking, eg multiple stacks of acorns
can plant harvested stuff, will create new stack when harvested
can sell seeds and stuff like the purple plant - gives extra money if done right before end of round, so you basically can plant these for free
It's cool that you used agroforestry as the subject of your game!
Cool wee game, good work team.
Yeah this was cool, not my kinda game but the graphics were very suitable for the type of game, there's a decent amount of variety in the gameplay.
My main 2 issues were - its not obvious when you can harvest and/or its just finnicky when you right click... and it could do with some instructions even if they're just in the description, i treid right clicking at first and it didnt work, but later it did so i might have just assumed harvesting was automatic and i sucked :D
I do wonder if you could just sell your initial trees and win without planting anything but i dont have that kinda time to sit around :D
Thank you for the feedback and for giving it a try!
It's not really the kind of game I play either, but I wanted to try making something different from what I normally make.
- The yellow outline around a tile shows when it is ready to be harvested (With right click),
could have made that more clear to the user, I will add it to the description for now.
- You can sell your initial trees, but I don't know if you can win by doing that or not.
Really like this one! Found it easy to pick up but tough to master. Good design I reckin. :)
Thank you!
very on theme with a very creative gameplay.
Very goo!
Like it a lot.
Agroforestry fits very well to the theme!
Unfortunately, season aren't very present in the gameplay. :(
Love the cabbage sprite !
And gameplay is fun!
👍👍
Thank you!
Different Seasons do affect the gameplay it's just not very clear how,
(eg, the speed/ammount of wind changes based on season, plants grow faster in specific seasons, etc)
In a post-jam version, I might make these seasonal effects more clear to the player through a UI element or something.
Liked a lot !
A zoom could make the game less painfull for my eyes, but the idea of forestry helping regenerative farming is awesome !
Thanks!
A Zoom Function is a good idea, might add that in a post-jam update.