it is a tough life surviving as a fairy
JS Vickers
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Sorry to post here again, but I just wanted to comment that I really believe the more major issue is not Safari, but rather the itch desktop app's built-in browser. Enabling a feature when you submit your game should not cause the entire app to crash on page load, even if the feature is experimental. I don't believe this to be a problem with Godot, but a problem with Itch. With the rise in popularity of Godot for game jams, I just feel like this is an essential problem to fix as there are a lot of people who would rather use the desktop app. There has to be a work-around for this, even if it means the game doesn't embed or something.
Thank you so much :D
I definitely agree I overturned the difficulty a little, oops! There wasn't much time for play testing! I played around a little with making the hero walk on the right side of the screen, but it became very easy and you couldn't see where he was shooting most of the time - so I thought it better to almost force you to walk infront / around. It seems I should have compensated for the increased difficulty of that with faster movement and mouse controls :)
Hi,
I've just uploaded a Godot 4 project for the GMTK jam following this guide and it works great for most browsers.
However, attempting to open the game's page in the Itch Desktop App results in the program hanging and no web page being displayed at all. The Itch app even crashes sometimes. Am I missing something to get this working? The page is here: https://jsvickers.itch.io/bystanders
I'm assuming this is because the Itch Desktop App's browser does not support games using SharedBufferArray..?
Is there not currently a way to make it so the game will only embed if this is supported? If not, this would possibly be ideal for the future.
Edit: I've seen that other projects that seemingly are using made in Godot 4 this is also happening to.