I think the level was perfectly fine for the game jam. I would personally first work on making the tail mechanic more interesting - like being able to lure enemies. After all, that's why autotomy exists. This can be further used for interesting mechanics - lure enemies to press buttons, for example.
KaDokta
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Thank you for your feedback!
Yeah, the pickup mechanic was definitely intended to induce some kind of chaotic/frantic game play, where the player has to decide quickly which one to pick up and where to place. I could still improve the pickup system though.
At the beginning of the jam I planned to make the experience more controlled, but it takes a lot of effort and repeated testing to get it right at the cost of other features. The intention definitely was to make it go overboard at some point, with different turrets, more effects etc., but it's difficult to do so much in 48 hours :D
Yes, thank you for the feedback!
A grid would have been nice, but alas, I didn't have the time to further improve the attachment system. It was already a pain to make the attachments work with the collisions, moving wagons and all that (in fact, it's probably still buggy).
Also true regarding the shading. The trees are also one of the few assets I didn't make myself, just to break up the green monotone background a little bit. Definitely something to improve.
I love it (probably because I also enjoy games with physics based maces like yours). Had some bugs though, like my mace got stuck once when trying to restart.
Overall very well done though - graphics fit together, effects are nice, and even some deeper game play elements with the upgrades. Nicely done!
Thanks for your feedback!
It does increase in difficulty, but it takes some time to be noticeable (probably too much for this jam).
The problem with short jams like this is that the vast majority of people will probably play the game less than a minute - so consideration which features are added in the short development time frame is crucial. If I've had more time, I would definitely add something like stations and better difficulty curve.