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Match the Metropolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4878 | 2.417 | 2.727 |
Overall | #5481 | 2.229 | 2.515 |
Enjoyment | #5633 | 2.015 | 2.273 |
Creativity | #5685 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The buildings you design need to match the scale of the existing landscape
Development Time
48 hours
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Comments
I'm not entirely sure what I'm building for, and the pieces not being able to rotate outside the bounding box makes sense but is frustrating to try and control. It didn't feel like there was enough time to fit the piece, so needing to maneuver it more just to rotate it is simply frustrating, because the piece won't fit either way.
However the game runs pretty smoothly and anything that I could do does work, so props for that :) You can definitely build and add more to the game on top of this base mechanic, and tweak the controls a bit for a smoother experience later one. Great start
liked the idea (= bt mby try and add a way to rotate the camera
I wasn't sure what I was supposed to build but the game said I did a good job :)
Cool Game! A tutorial would've been nice!
Nice, i would like to see a block to rotate in every dimension
i'm very bad at this game lol, but its very cool!
Really cool concept! I struggled a bit with the block placement due to my own failure to judge perspective and distance. The simple wireframe aesthetic of the blocks is really cool, makes it feel like I'm playing 3D Tetris in a CAD program