I had a great time with this game, there were some really wholesome moments while finding the items and the ghosts were all very humble and adorable. The reference to a certain game that also contains ghosts was awesome. It was nice searching for silhouettes that stood out and I was surprised that I found most of the items pretty quickly! I did get stumped on the last one, so I decided to hang out with the stump gang for the rest of eternity.
Chris Niekamp
Creator of
Recent community posts
I'm not sure why the second day bugged out. But I had a similar problem with the text in my game- it happened when trying to load text in while there was already text loading in. You may have to fix the way that text skips, to stop the text animation coroutine then immediately input the full paragraph. I hope it works out!
Hi, just fyi the web version gave me this error:
Error
The following features required to run Godot projects on the Web are missing:
Cross-Origin Isolation - Check that the web server configuration sends the correct headers.
SharedArrayBuffer - Check that the web server configuration sends the correct headers.
Awesome game with a great feel. I love the simplicity of the checkpoints blinking on when you run past. The controls are smoooth and the effect when picking up a new item is really satisfying. Love the little details like the smoke puff when you jump and the subtle alarm in the music giving a sense of urgency and action.
Great name and a nice unique concept. I like how the camera zooms out out to show how grand your tower is. Once I started to figure out a few things it started to get much more intriguing- like how I can use the circles and crush the enemies and use the blocks to build stronger foundations.
I enjoyed leaving my guy behind the tower and relying solely on my building. This is a great concept with a lot of potential for development!