It's a simple concept in a short game, but the puzzles were intuitive! Nicely done!
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Soul Slime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #411 | 4.192 | 4.192 |
Overall | #455 | 3.894 | 3.894 |
Creativity | #613 | 3.925 | 3.925 |
Enjoyment | #766 | 3.567 | 3.567 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have the ability to swap souls with enemies, where you can control the enemy while the enemy can control you.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game felt great! I would have liked for a young and hip cow like myself to be the protagonist, but I guess that a slime also gets the job done! Great job on the game again!
Swapping between the enemies was a bit hard on the last level because it looks like the soul swap started way in front of the character, but I bet some decent puzzles could be made with these mechanics if you give it some more time.
Its a pretty cool puzzle platformer, and the core mechanic is rather interesting. I think you should totally expand on this. There are a lot of possibilities. My only feedback is that the hitboxs seem a bit to big, I died a few time due to this, but the game is so fast that it wasnt much of a bother. Great idea, and a good execution, i can not wait to see the updates.
This is a really cool game! I like the concept and the few puzzles are cool. I just wish it had more levels. Do you think you'll add more once the jam is over?
The concept is really clean, and I see a lot of potential for puzzles here - I was disappointed there weren’t more! Gameplay-wise, the only issue I had was that it was difficult to shoot down over an edge, and often there was some awkward shuffling and jumping there. I liked the presentation too, some nice simple pixel art. Overall, I think it just needed more content, but that’s understandable for a solo game jam project. I look forward to seeing more!
Soul Slime! This game is really good! I liked shooting stuff to enemies and solving puzzles with them. You took a good idea and put a great execution on there. Well done! I would improve the background (it feels too static) and putting more light effects and such for improving the looks (the presentation is good, but it can be improved. After all, as I was saying before you did a great job in 48 hours).
Really digging the core mechanic as well as the nice pixel art. Short but sweet.
With some careful puzzle design for additional levels this could definitely shine, but that is always a major challenge to do during a jam...
Thanks for your video! You seemed to have trouble with bouncing and aiming which will be made easier in updated versions. There is already more than one solution for Level 4 where you can beat it without killing the enemy at top (and theoretically you could beat it without using that enemy, but it would need exact timing).
Really good art, so polished, i had a great time playing but the last level... I didn't rate the first time i played because of the dificulty that jumps a lot, but on the second try it was a lot of fun. Great game
Wow, well done. This game is just awsome, it has the mechanics, artwork and a good amount of my time! Great work.
Really nice game! I had some trouble with the last level but was able to finish it in the end! I just don't know if I did it right haha
The art is really cool aswell!
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