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kfresh

18
Posts
A member registered Jul 14, 2021

Recent community posts

There's something entrancing about cats hucking smokes and coffee at people. Well done.

Managed to lock Coots in the fridge. Would lock again.

Woo yeah!

The laugh included in the trumpet sample was icing on an already delicious cake

Okay that was cool, but unless someone else was meant to die then I think I didn't get the final ending and that frustrated me :P

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No my friend, it is not.

It was though, the highlight of my day. I haven't laughed that hard in a long time.

I mean that in the best way.

Okay, that was extremely cool. The art was incredibly cute, and while it took me a minute to realise what was going on, the abilities were amazing and creative, and combining them all to create a puzzle game was such a great idea. I'm pretty sad that there was only two puzzles to solve, I would really really love this idea to be expanded upon and to have to mix up the abilities to solve different puzzles along the way. I managed to skip a step on the second level by rapidly changing through the skills mid-jump, which was awesome and felt so fun to game the little systems you had put in place to gain an advantage.

Only thing that annoyed me was every time I switched "cartridges" the popup paused the movement and slowed down the flow of the game a bit. But other than that I loved it! Great job!

Several things I loved about this: the physics having an effect when using different weapons was cool, the exploding Roobmas, the art style was neat and cute.

I'd really like to see a multiplayer version of this!

I really liked the idea of a shooter where you have to clean up afterwards.

It was a bit too hard, there wasn't a lot of feedback on when I failed, and the timer on the ghost blood was annoyingly short.

What. A. Wild. Ride.

Comedy. Tragedy. Inspiration.

Although I think it was a little unfair hiring Beck to do the music.

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HAT GUUUUUNNNN!!!! RAAAAAAHHHHHH

This game really needed more 80s power rock to really sell the intense power of the HAT GUN.

Real talk though: the bugs all coming from the same spot made it kind of easy to cheese and just spam shots at their entrance. Why not use both sides? More variety in enemies would have been nice. I did get a very Gnat Attack vibe from the whole thing, which is awesome, so thanks for bringing that back to my memory.

I liked that.

I feel like the adventures of Chuck McCorndog are only just beginning.

Music was rad. The art style was great. The concept was cool.

I couldn't really get the hang of the wall jump mechanic, and occasionally I launched off into the roof for seemingly no reason at all. I also didn't love not being able to attack enemies until they were into the elevator and their health bars showed up (Chuck would not wait, he is a man of action!).

Eagerly awaiting Elevating Tensions 2: Get Chucked

WHAT THE HELL MAN I NOW HAVE A DEEP FEAR OF OWLS.

Loved it.

10/10 for the music and art, was so impressed and surprised when the music started!

Absolutely loved the concept, when I realised you could turn around and see the REST of the room I was floored, and that goddamn genie looked so angry and malevolent that the pressure really built up and I REALLY wanted to gut the dude. Really enjoyed the slow decent into darkness too, but I got him, it's all good ;)

Okay, so, great job making me pack my dacks after getting caught the first time.

I am really interested to see where the storyline could have gone considering how the room changes and the furniture gets more interesting later on (who's house IS this?!)

Good to see the devil is an ape.

So, 10 rooms is more than one. Also level 6 was a goddamn nightmare. Otherwise, had fun!

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AHH!

Also, 53 cheeses.