Very cool! I liked your idea combined with the endless runner gameplay. The aesthetic is also very cool.
KikeDev
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Thanks for your comment! It really helps me a lot to know your opinion. I didn't think "space" was such a bad place to pause; Honestly, I didn't think much about where to put the button. The music of the game was something that I composed and I understand that it did not fit very well; try to make it as active as possible to motivate the player to continue playing (psss, obviously xD). It was also my first time composing something, so it's normal that it came out not very decent, so your comment helps me to think better about the ambient music of the game. :)
It makes me happy that you liked the art of the game. The truth is that doing pixel art cost me a lot, because it was the first time I practiced it.
The music... I can understand you xD. In the end it turned out to be somewhat repetitive; I didn't have many ideas about the subject of musical composition when writing the theme of the game. I hope in the future to improve and create better melodies.
Thanks for playing!
Thanks for your comment! The particles were something that I was trying for the first time and I put them to give it more life; but you are right since they are out of tune with the world.
Regarding the gameplay, that was my idea: Make it simple. The theme of the Jam is minimalism and I wanted the aesthetics and gameplay to be as simple as possible.
Anyway, thanks again for your comment because it helps me a lot to improve.
Thanks bro! The truth is that for the creation I was inspired by Hollow Knight (one of my favorite games, precisely, ha ha ha), Kirby and Limbo. Regarding the music, I'm glad you liked it because it was my first time composing something and I wanted it to be at least enjoyable during the game. And regarding the movement, I did it like this, because (curiously) if you pressed the buttons very fast, the game would bug and you could exit the screen, so I limited the time to be able to detect the movements. (Probably a bug that could be easily fixed, but this was the idea I came up with xD). Thanks for playing it!