Thanks! In fact, this is a little game for a student game-jam, we thought the theme would be cool. Happy to see you enjoyed it :)
kiprokoala
Creator of
Recent community posts
Hello, I should have put another bar above the flower to explain how many blooms you need to complete the game. I haven't put any sound because I had no idea for a correlated sound, but I will put it in every other game! For the UX, can you explain to me how could I manage it in a better way please?
The beginning of the game is very hard, because we have to be used to the low distance and low range vision, but as soon as we can buy it in the shop, it becomes easier to play!
Controls are good, and the principal idea is quite good, maybe adding some text when finishing a mission would be good.
Music is kinda cool, but sounds are very loud compared to the music.
Your game is fun, but drag and drop makes it hard. Plus, you need some story so that we can feel more in the game.
BUT
Your game has some interesting content, I felt very interested in the fact that we only have 3 piles and cards can only be superior, this is what I like! The music is a bit entertaining, and sounds help us to understand.
PS : I played without reading the tutorial, and I was like "Bro, wadoaydo", so adding the tuto menu is very great!