You're welcome 😀
knaas
Creator of
Recent community posts
More improvements made
Have been busy lately, so haven't been able to work as much on it as I would have liked to.
But I have gotten a chance to get some things done today, these are not an exhaustive list but all major additions:
- Add highscore (remove max rank) with a simple binary save file format.
- Add laser that points where the gun is pointing.
- Add exit button to main screen.
Thank you :)
Not sure what video you're referring to, I do know however that rotation is instant, it is something I've been meaning to fix just haven't gotten around to it. That might have been why it was looking like I shot both forward and backward. The solution I had in mind for it is to tween the rotation so it isn't so abrupt (especially when the cursor is close to the player).
Some more improvements
- Start scene
- Game Over scene
- Now the disease can and will kill you, however I still need to add a countdown to show how long you have left before you're dead.
- Added blood particle effect when zombie dies
- Zombies can now dash (it has a cooldown)
- Player sprite flashes red, the speed depends on the number of stacks of the disease.
Probably forgot some things I've added.
I do know that the sound is abit odd, noticed it after uploading to youtube, it is however not a problem with the game.
Thanks for trying the game.
Yeah the zombies speed needs fine tuning, and perhaps a dash/charge ability. That's what I had in mind anyway.
I am aware of the mouse, one solution that springs to mind us tweening the rotation so as not to be so abrupt when the mouse is close to the player. I do intend to fix it, might not happen during the jam depending on time constraints.
I have also implemented blood particles that stick around when the zombies die. As well as some screen shake when the player is shooting.
If there is time left I want to implemented an options menu where you can enable / disable gore/screenshake since not everyone likes it hehe 😀
Zombirific
Download Now
All mechanics aren't implemented yet, the disease system is partly implemented. What is not implemented about the disease system yet is that when you are infected by it you will die if not cured in time(however long that is haven't been decided yet).
There are lots of plans that I still want to get done before the jam ends, should I succeed:
- Some lightning, right now it's abit dark, but I want to add torches and stuff to light up the scene.
- Dead zombie corpse
- Particle effect on zombie death
- tileset
- torch
- some kind of wooden gate
- dirt road
- other details such as: bushes
- Some shaders to have the screen flash red when getting infected, the flashing should get faster the closer you are to dying.
- Passive experience gain
- Kill streak (to reward more experience for consecutive kills)
- Screens
- Start
- Credits
- Game Over
- Win
That is not an exhaustive list though.
Should you want to try the game out, I have uploaded a debug version (windows only).
New day, new opportunities!
Additions
- Updated level with some trees and stuff.
- Added zombie spawn positions that will spawn zombies at random intervals.
- Added antidote spawn positions, antidote will respawn at random intervals. (not final)
- Added ammunition crate spawn positions, crate will respawn at random intervals. (not final)
- Fixed a bug where zombies try to destroy crates/antidotes that has been picked up by player or destroyed by some other zombie before it can reach it.
A video showcase as usual
A Small Changelog
- Added player sprite
- Added zombie sprite
- Added Zombie attack state
- Instead of using military ranks I went with a simpler route, using rank numbers. Max rank is as of now 12 (which is when the player should eventually win the game)
- How much experience is required per level is for now calculated with the formula: 1000 + (rank * 350) * 1.2; (subject to change)
- Each zombie grants 110 experience points (subject to change)
- Using antidote will now cure 1 stack of the disease
- Player now gains experience when killing zombies
- Player now gets infected when getting hit by a zombie, stacks up to 3.
- Player walks slower when affected by the disease (how slow depends on how many stacks)
- Player grows larger when affected by the disease (how much depends on how many stacks)
- HUD
- Rank (top right corner)
- Disease debuff (top left corner)
- Experiencebar
A small video showcasing some of the added stuff
Day 2 Update
So far today I have accomplished a few things, nothing fancy but it's still progress.
- Zombie (no state or movement)
- Zombie health
- Zombie healthbar above sprite (temporary)
- Antidote potion with the ability to pick up & consume it. (diseases isn't implemented yet, so consuming it does nothing right now)
- Antidote HUD sprite to show how many antidote potions you are carrying.
A little gif to showcase it:
Zombie Chase State
I have now added a chase state for the zombies, they will chase when you either attack or get to close to them. Using NavigationRegion2D along with NavigationAgent2D for pathfinding. No attack state is implemented yet however.
Also a few settings for the zombie so I can easily change Chase Speed as well as maximum distance to chase before going back to Idle State.Day 1 Update
Started the development of the game, had a little spare time during the day. Got basic player movement as well as rotation of a muzzle around a pivot point (will be used for gun eventually, gun is just represented as a white dot in the clip, same goes for the bullets).
Added a HUD for Ammo & Clips
Now both auto-reload and manual reloading(pressing 'r') works to refill ammunition. I can also easily tweak some parameters relating to the player and the weapon:
Introduction
Hello, my name is Alexander and I'm a 35 year old guy from Sweden, have 4 kids and a fulltime job. But I will still try to fit in some time every day to get tasks done. Hopefully by the deadline I will at least have a playable game even if all my goals aren't finished.
My intention is also to write a devlog whenever I get a chance, to keep this post updated on the progress I make on this journey.
Zombirific Introduction
You are a stranded soldier in a place infested by zombies. Fight to stay alive and avoid getting diseased and end up with a painful death.
Show your Feat of Strength by ranking up, are you skilled enough to survive until you reach the rank of Sergeant Major of the Army. Or will you die a brave death as a Private? Should you achieve the rank of Sergeant Major of the Army, all zombies left alive will explode by the sheer sight of you and you’ll have won the game!
Design Documentation
For those interested I have a Trello board with tasks as well as a Design Document. Work on the game itself haven't started yet, will be doing my first session later tonight.
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