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KS23312

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A member registered Dec 31, 2021 · View creator page →

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Yep there is one. I havent had the time to fix it sadly but I will be sure to fix it soon

Visually a very appealing game with great sound design too.  The game could definitely be expanded on with new mechanics but nonetheless it feels very crisp and well designed.

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Great platforming puzzle game that was fun for what it was. That being said I really wish there was a consistent theme in the visuals. Would give it an extra polish that would really make the game look just that much more enjoyable. For example the clown character, diamond and balloons stood out from the boxes and mushrooms which in turn also stood out form the background and the trees. If they all were taken from the same artstyle it would look just that much more polished. Not to say that they were bad. Just that they didnt feel like the meshed well.

I was gonna suggest feedback but seems like everyone faced the same difficulty of not being able to fire at the same time. If the intention was so that only when you jump can you shoot then I feel like every jump should give the ability to shoot. Otherwise it just feels weird and makes me less inclined to play the game the intended way. That being said it was graphically nice and fun to play

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Really well made but I think the snake could move more fluidly such that it is more akin to traditional snake as it will feel more responsive. 

I am not gonna lie I am pretty trash at platformers so it was a lil difficult third level onwards.

There were initially plans to place temporary interactable which would allow for the path that the enemies took to change. However, I couldnt implement it correctly before the jam which resulted in me having to remove it. Yeah the house just generates money and health if upgraded properly. Will definitely add some new aspects to the game such as new enemy types, more rounds and a progressive difficulty based on the rounds. I do also acknowledge that balancing is an issue which is something I have yet to actually overcome. Anyways, thanks for the feedback. 

Thanks for mentioning. Dont think I am able to fix it during the rating period itself but after the jam is over I will be sure to update it.

Really reminds me of sunset overdrive. This could genuinely be released as a game of its own with its current state. Maybe just add 1 more map but even without it its really good. 

The game was hella fun and the visuals and audio really worked well together to give the game more personality

Had nice visuals and was fun

Thanks for pointing that out I guess I could have balanced the game better

The game was really fun albeit there could have been a better tutorial to indicate how many moves each piece can move. I only realized that the base of each piece indicates how many move each piece has left 4 levels into the game. 

The game was fun. Really reminds me of reign. Just wished there were indicators for what stats were affected by each card.

Game was fun to play and the visuals were well made. Not much to say other than it was good. Reminds me a lot of roguelike shooters.

Was a fun game but checkpoints would have been nice.

Thought the game was fun albeit simple. The audio was nice though.

The music and visuals were great for making the game feel more atmospheric. I am not a fan of games like this in general so it wasnt that fun to me. That being said it did keep me anticipating for something to happen. Enjoyed it for what it was.  

ahahah nevermind it was way easier than I thought

Thanks for the feedback. I will try to give the game the option to fullscreen but I am probably going to need to take some time to figure out how.