Really cool concept. The story is told so well just by the guy's dialogue, and his pauses and awkward conversation starters made it feel so real. I like how I have to come to my own conclusions about his story and what's happening based on what he's saying and his nervous energy.
Play thing
Taxi Quest 65's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did the game have atmosphere or make you feel something | #8 | 4.444 | 4.444 |
Overall | #10 | 4.178 | 4.178 |
VISUAL | Did the game have nice graphics or art direction | #16 | 4.444 | 4.444 |
AUDIO | Did the game have great music or sound design | #17 | 4.111 | 4.111 |
IDEA | Was this game super interesting or innovative | #30 | 4.000 | 4.000 |
FUN | Was the game satisfying to play or did it bring you joy | #49 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
6 years (i.e. we have been starting and giving up on various interpretations of "taxi quest 64 sequel" ever since the original was released)
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