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Lucas Immanuel

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A member registered Apr 11, 2020 · View creator page →

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It has a Yeehaw button, what more can you ask for?

The third comment that subverts the first two!

Beautiful

Very fleshed out and well made. Nice job!

Glad someone else took a crack at Online Multiplayer!

It's online so would probably make more sense if other folks were playing, haha

Feels a lot like Cocoon, and I'm a big fan of that kind of recursion

The Art is a 10/10 but the music and sound are what really sold me.

Another entry in the "sitting across the table from a vaguely threatening opponent" cinematic universe. 

This game is my jam all the way. A beautiful chaotic little pieces of art. Adored it.

So polished! Really loved the challenge and creativity, a remarkable debut. 

I will never not love your SFX and Stylistic choices. Great work!

Such a delightful digital oasis of a game. Not only is the art itself wonderful but the game created with it is clever as heck. Fantastic work!

The Polish is off the charts. Absolutely phenomenal style (and warm fuzzy VO)

The pixel art is absolutely stellar, great work! (Also the music, though an asset, was well selected)

Such a clever concept, and a nice style to boot. Well done!

I've said it before but I genuinely adore your games' voice. The clear picture they have of the player's mind, and how to subvert their expectations, it's very Blendo games-like. Genuinely art. 

Thanks, just want to check: did the Online servers work well?

For the robot dialogue question: yep that was a big inspiration! The idea was that our protagonist is struggling with if they’re anything more than what their teacher molded them into… and is coping with it with an artificial companion that is entirely molded by what they say. 

What do I need to do to get the world to play your games, because the world needs to see them

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My problems may still be there but I'm not!

Can't believe you stole my bit of doing a really long name Arthur

43

How did I not realize this was where ETG came from. Very late congrats!

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The fast ones?! That's insane, we had no idea that was even close to possible!

Oh gosh 


the pun 


why


Great game :)

I really love how clean the fire animation is! I always struggle with that kind of stuff but you knocked it out of the park. I only wish there were some reason not to set areas on fire, like maybe you take fire damage yourself after a second, so that you had to think more about where you set flames. 

That storybook opening is very well made, and game is some arcade fun. Looking forward to whatever you all make next. 

Really enjoyed it! Would have liked a more gradual introduction of elements but with time constraints this obviously makes more sense.

The sequel to the password game :). Really had fun with this!

I think this is your first game judging on the itch page: keep going! Also that end screen was adorable. 

Incredibly clever and feature complete for a jam entry. As I'm sure you know the indicator of where your ball will go when bounced is... inaccurate, but hardly ruins the fun!

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For (what seems like) early in your game maker career: a solid game loop! Liked all the different unit types. 

So dang adorable

Only would've liked more, a good sign :)

A good multiplayer experience (something that unfortunately won't get as much attention as it deserves due to the nature of an online jam) but would've loved more clear landmarks or something more proactive than just running around for the two different players.

what's there is good, if you finish it let me know!

So few games manage to make a lot of content in 48 hrs, I'm blown away how many you made!

Really fun, with a few balance tweaks I'd just keep playing

Super solid visual style! Enjoyed it a lot.