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Dice Dispatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #460 | 3.721 | 3.721 |
Presentation | #520 | 3.973 | 3.973 |
Creativity | #543 | 3.757 | 3.757 |
Enjoyment | #737 | 3.432 | 3.432 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls the dice character and shoots
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
good concept and great art. fun game
I really like the concept ,so much dept possible all ready with only that single mechanic. Very engaging style and music choice as wel, nicely done bravo!
very cool concept but i did die randomly sometimes
I really fun concept that makes you think really hard about the positioning and geometry of the dice
I like the action-puzzle element of this game! However, there were definately bugs, and it seems possible to softlock in certain levels, which is annoying.
My biggest problem, however, is the resolution. The whole game felt blurry - which combined with the lights and colors and such were really unpleasant to actually play the game at all.
Hands down probably one of my favorite submissions in this Jam, in my opinion everything just felt right: the music/sound, the art, the gameplay...
The concept you came up is absolutely great and creates a really good puzzle game
If you continue working on this, I think this could turn into a really solid game
A bit buggy and confusing, but apart from that it is a great game with some nice art and some good music! Great puzzle game!
Little buggy but great art and music. It would be nice if you add some UI that tells player when he can move and when not. And maybe change the perspective so moving wouldnt be so hard.
Creative idea, if a bit hard to play outside of just using trial and error, especially with the enemy stages. If you were to make any updates, one suggestion I would have is to allow you to simply left click with the mouse on a tile to move to it, as WASD in a 45 degree perspective is always a bit difficult to get used to.
Furthermore if you were to expand this to a sokoban-y puzzle game, It would probably be nice if the game starts with a simpler dice and slowly builds up level designs/complexity of the dice to allow the player to build up some heuristics of ways to maneuver a dice to get it to face the way they want.
Cool concept that I can see having some more potential with some more time in the oven 👍
Really fun, but the enemy AI can be a bit weird.
Love the artstyle and the gameplay!
I just wish the movement was from the perspective of the cube. I kept going left / right when i wanted to go up / down and vice versa.
Loved the presentation and aesthetic. I definitely wanted to keep going when I hit then end. I would be interested to see how far this concept could be pushed. Great effort for a 48hour Jam!
If expanded - it would be good to see additional puzzle elements to support more "ah-ha" moments and limit brute forcing.
Very fitting theme with the domino and the visuals are eye candies, though I think the controls are a bit weird (had to turn my keyboard 45 degree :P). Spent a bit more time playing this game than I expected. Great work!
very cool
LOVE the visuals. Not sure if it's the end or I am missing something, but nothing happens when I get to the end of Don Domino. Also I found it confusing as to when the enemies move. If I understood the enemies a bit better I would enjoy the game more! Great game overall, one of my fav rolley dice games of the Jam!
Great retro aesthetic! Good take on the theme and a nice, catchy soundtrack to go along with it :)
Really fun game, didn't like randomly dying, but looks great!
That was great! Here's some feedback:
Hope this helps! :D
Beautifully presented game with a great premise. The binding of WASD didn’t quite sit right with me but I was able to get used to it after the first couple of levels.
Well done!
I love everything about this game. It's fun and it feels really nice to play!