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maelig-moreau

39
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A member registered Sep 23, 2022 · View creator page →

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Wow so cool thanks for recording this!!

Now that's an original idea! I was a bit lost at first but once you understand the concept it's fun!

Simple and effective, and charming visuals!

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Such a nice game, a completely different take on the same basis as mine! I'm impressed by the visuals. Gotta try a few more runs to see if I can make it past round 7!!


Edit : Round 12!!

Yeah sorry about the mute button I didn't know where to put it! You can also press M but I forgot to mention it anywhere so double my bad. I'm really happy you enjoyed it, replay value is what I focused on so its amazing that you would do multiple runs!

My personal favourite. With more levels that could become a fully fledged 5 bucks game!

203 secs on my second attempt!

You're a real fast learner if that's what you can do first time ever making games in two days! Keep going and soon enough you will make above-average ones!

I second what everyone said before me about the pace and controls, I think you could've made it a lot better by sticking to the conventional way of binding actions to the 12345 keys (yeah it's unoriginal but if it works it works!). However I think that the difficulty in aiming the gnomes with the pea shooter is interesting and adds challenge!

At first it was a bit hard to understand but I it is so worth persevering! The concept is super original so it's totally normal if people are a bit lost. I'm impressed by the fact there were three different weapons, really big work done there.

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As everyone said, really top notch visuals! It deserves a bit more diversity of enemies and abilities (like three ability slots instead of one?) to be a fully fleshed experience so I hope you'll tinker a bit more after the jam!

Can you beat the author's best?

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I grinded for that immortal soul and it was worth it

With some long-term objectives it could really become a nice minigame I hope you'll update it after the jam!

I find the car super hard to control but I dig the concept! The music is really cool

Now that's an original take on the theme! I used exclusively the third mode of the blower after discovering it, it's a lot of fun. I think that with some good work it could be a really nice game.

My favourite game of the jam, everything is great from concept to execution to aesthetics. The kind of jam game that deserves a full game release!

So cool, always nice to see puzzle games in jams. I also love the aesthetics!

Hey thanks for the feedback! When you say controls are floaty do you mean they are unresponsive or, like, imprecise? I feel like what makes it hard is that the character is too fast so I am curious about how you felt about it!

Soooo fun!! Glad to see a fellow Godot enjoyer, it really shows how good this engine can be to quickly make more elaborate games during Jams

On the best gameplay of this Jam, congrats!

So cool

I think the game totally bugged for me because I couldn't do anything except go left and right, teleport up wierdly when pressing W and die in the light

Can't keep spamming a key like that for more than a minute ahah. Otherwise beautiful game and cool sound!

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Current World record held by a friend of mine :


Thannk you that's so cool to hear!

No spoil but this is hilarious

Keep practicing, you'll get the hang of it!

Finished it, really funny end sequence!

The camera is a bit dizzying otherwise nice concept!

Well done this game is legit enjoyable

Super interesting, I would love it if you just wrote a little helping paragraph below. Just a few basic hints to get people started. Will come back to it.

Actually scary lol well done

Cool concept, would like to see an updated version someday!

My eyes are bleeding

Really cool idea, will keep it on my PC and try finish it someday 

https://maelig-moreau.itch.io/bean-guy-rogue-elements

Bean Guy Rogue Elements is a silly looking roguelite that fits in your pocket. Move with your left thumb and cast abilities with your right thumb, destroy all enemies in the room and move to the next until you win (or die... most likely die actually). I wanted to make a game with multiple layers of challenge, not only dodging bullets but also landing skillshots, choosing the right items, and playing as efficiently as possible to maximize your gains. And if that sounds too complicated, you can actually toy with the game casually and play at your own pace!

It's been one year of developing this game as a one-person team so I really hope to see some people have fun with it!


Some features :

  • Four classes, a dozen of unique abilities each, and more to come!

You start with a Ranger, relying mostly on passive abilities, and a melee-focused and mobile Mercenary. You can then unlock the Arrowmancer that uses big magic spells and regains mana by attacking with their bow, and the Pirate, a jack of all trade that can dig buried chests.

  • Fun adaptive music

Music that changes dynamically when in and out of combat, five unique themes corresponding to different sets of biomes.

  • Ads are bad

I love free games, I don't like ads, ads give me headache, so this game lets you disable ads for free. You can enable them only when you feel like it to gain more gold for upgrades. You can also support me be telling people about the game and posting on the Itch.io community!

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Thanks for downloading Bean Guy : Rogue Elements! 

If you have more questions about how to play the game, you might be at the right place. This guide will cover mechanics beyond the small in-game tutorial and act as a basic wiki. If you have more questions you can make requests by posting another topic here on the itch.io game's community (this one is locked to keep everything clean).


Ads

You can choose if you want to see advertisement while you play the game. Contrary to most games, you can fully disable ads for free. To do so, tap the "ad level" button in the main menu to set the cursor on the blue calm face on the left. You can also choose to see a small ad every five fights. Every time you see this little ad, you will get four gold coins, and your regular gold earnings will be 50% higher on average.  To do so, select the greedy green face in the middle. You can also choose to see a lot of ads by selecting the dizzy pink face on the right. Then you will be constantly interrupted at each fight to be granted four gold, and you will have a banner at the bottom of the screen, and your regular gold earnings are brought up to 100%. When you die, you will be given the choice to double your earnings by watching a long rewarded ad until the end. The gold you harvested via previous ads will also be duplicated.



Elements

The four elements in this game are earth, water, fire, and air.  Your character has a certain level of power in each elements. This power is gained mostly by equipping items, but also by upgrading your class. Those power levels have an impact how most abilities behave and how much damage some weapons will inflict. You can see how much power you have in one element, just like any other characteristic, by looking at the number between ( ) in your inventory when you find corresponding items.



Time Chests

Time chests are here to encourage fast play. If your chest timer reaches zero you will lose one chest. Every time you kill an enemy, additional time is added to your chest timer. But you might also obtain an additional chest if you are lucky. Below the chest timer you can see a number in %, this is a bonus to the probability of obtaining a chest. The more you accumulate time the more likely you are to obtain a new chest. Time chests contain one of the special rewards unobtainable by other means : A potion that regenerate a lot of health and mana, bonus experience, bonus luck that improves the next items you obtain, and gold that allows you to upgrade your classes before starting a new game. Chests will be granted every five fights. The faster you kill monsters the more you will regenerate invested health and mana, and earn you rewards, so don't hesitate!

Upper right corner HUD. Up to bottom : Total fight time (00:46), gold earned during the game (+0), number of time chests (1), time remaining before chest lost (20s), bonus probability to obtain a time chest upon killing an enemy (+4.3%)

Biomes

Every five fight you will have to choose a biome to continue to. Every biome has a dominant element. Every biome contains different enemies, which are likely to resist damages in the dominant element of the biome. However, biomes also contain items that provide power in their dominant element. The more you explore a biome the more enemies will spawn in. It will make the game significantly harder but will provide more time chests and items.

Three gates leading to (left to right) : Edge of the forest (earth dominant), Blue Meadows (neutral), River (water dominant)

Abilities

Most abilities deal damage in one particular element, some deal damages in more than one element, some do not deal damage but have their effect amplified by elements, and a few ones don't interact with elements at all. The colour of the icon often matches the corresponding element. To know everything about one ability you can long-press an ability in-game, or go to your ability inventory and select the one you want to see. Abilities can be passive or active, which means you might simply equip it to benefit from its effect, or you might need to use it. Most active abilities will cost mana when used. When you accumulate 1000 points of experience you will level up and be granted one ability. Go to your abilities menu to choose between learning the predetermined "book" ability or the randomly chosen "inspiration" ability. If you pick an ability you already learned, the ability will level up. Their level is expressed as Roman numbers right down their icons.

3 abilities and the attack button. All ablities are level 1. Blue for water, purple for air, red for fire. The water ability has one charge.

Items

Items are found after every victory. They are of six types : hat, chest ring, amulet, melee weapon, and ranged weapon. Open your inventory to see all the items you looted. They are sorted by category, so you will have to select a particular category to see all the items you own in this category. If you select an item, you might equip it by pressing the EQUIP button. Once equipped, items provide some bonus in one or multiple characteristics. You can see those bonus in the item's description in your inventory when you select it. Right after the bonus amount, you will see a number between ( ) that expresses the total bonus of all your items in this characteristic.

The Blue Wool vest, providing 35 max health points. In total, the player has 89 max health point, as indicated between ( ).

Damages

Damages can be of physical type or of one elemental type. Physical damages are in black, earth damages are in green and brown, water damages are in blue, fire damages are in red, air damages are in purple. When an enemy is resistant or weak to a type of damage, the damages dealt in this type will look and sound different.

Upgrading

You can upgrade every class separately. The upgrade tree has a great number of choice that are fairly explicit. Above everything you can see your total power level, representing the worth of every upgrade you bought on this class. When the power level of a class increases, the price of buying another upgrade on this class increases as well. The theorical maximum power level of a class is 4000. You should know that when you upgrade physical power or elemental power, not only you start new runs on this class with your bonus but you also gain some every level.

Wow, that's amazing! Not only the puzzles, but also the ambiance, that really caught me!