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Criteria | Rank | Score* | Raw Score |
Enjoyment | #193 | 4.000 | 4.000 |
Overall | #678 | 3.788 | 3.788 |
Style | #1113 | 3.818 | 3.818 |
Creativity | #1655 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are given small scale blueprint of wacky structures. Your job is to build them to real-life scale
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This is awesome, I completed it all. Great work!
Fun physics puzzler with great art style and audio SFX. Love the win/fail animation and random encouraging comments. Tutorial was nicely implemented, with a great way of building on mechanics. The different block types presented a challenge and the music provided some escalating pressure. :D The game was a little bit buggy (some pieces glitched and stayed present on screen; could occasionally not place pieces). Overall, impressive job with great visual execution!
Huge potential, but I can't finish level 2 because it fails before I can remove support item
Huge potential, but I can't finish level 2 because it fails before I can remove support item
Interesting and fun concept. The physics works well and I had to think pretty hard to solve the puzzles.
Solid submission, congratulations. Nice physics-based puzzles and there was a good amount of variety for a game jam entry. Personally, I felt the game didn't really hard enough into the 'scale' aspect; I didn't feel like my actions were causing things to get bigger or smaller, rather that was the natural consequence of putting more stuff into the play area. Purely subjective and you are others are welcome to disagree haha. I do think a design space could be explored if the players were able to manipulate the size/scale of the objects though...
Overall, I had a great time with the game and kudos for getting in a number of levels - always the challenge with puzzle games in game jams haha.
very polished and nice game! very enjoyable!
Super fun puzzle game. Difficulty of the levels scaled really well. Also loved the background art.
Really well done! The rotation and placement of the blocks is already satisfying, but adding in the idea of weights really makes the game thematically accurate and more challenging! I did get a bug though the first time I played through where one of the 3-boxes-long pieces was stuck in the grid no matter how I reset it.
Very fun overall!
Simple concept, fun execution! I love the artstyle, the puzzles, and the almost sandboxy way in which you designed the game, where you can, in general, solve it your own way as long as you get the right solution in the end (or, at least, that's how it felt to me.) One nitpick I have is that it was a bit confusing to me that you had to build the structure at an exact location on the grid, but other than that, amazing job!
Thanks for the in-depth feedback. I was really struggling with finding a way to communicate to players that they need to make it at an exact location. Looks like the current system did not do the trick. Something to look into if I make a post jam version.
Simple, but fun. Had one moment where it said I was wrong and I didn't know why (Probably the wrong location?), but otherwise there's not really much to say, it's just great.
Thanks, glad you enjoyed my game!
Love the art and sound, the physics feel good!
I got a bug where there was a phantom copy of a piece of my building, but it didn’t prevent progress, had fun!
Glad you liked it! Thanks for the bug report, will fix in the post jam version.