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Ensmallening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #508 | 3.783 | 3.783 |
Overall | #553 | 3.855 | 3.855 |
Style | #832 | 3.957 | 3.957 |
Creativity | #874 | 3.826 | 3.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our grame features mechanics involving changing the size of the player, the map, and other entities.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits!
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Comments
Pretty cool little game! I liked the graphics and the cute mouse main character :)
Very cool! I can see what some commenters are saying about it not always being completely clear where you can walk, but I didn't have any trouble with it. You really explored the mechanic well. Nice cozy style too.
Amazing job! Well done. Loved the colour choices of the game; the overall style is very nice. It was a very fun game, I enjoyed playing it very much.
Wonderful! Reminds me a lot of Link's Awakening. I got pretty far I think but then one of the switches didn't work so I got stuck. Very fun up to the point tho!
Thanks; I'm glad the Link's Awakening vibes came across!
You made it pretty close to the end! That switch does work though - just need to make your block big.
Drat I had a feeling I was missing something, thanks for the tip!
This is a great little game, thanks for making it!
Awesome level design, and I love the vibes the art and music give off! The only thing is that the icons for the sword/bow obscure the screen a bit
Overall a very well executed game! Like the simplicity in visual & music. Game mechanic and puzzle design are very neat. Was pleasantly surprised when the secret item added another level to the game play.
A nit would be that many elements on the map shares visual similarity which could be causing some confusion.
I love the game boy theme
this was fun! i love the limited color palette and the music. moving was a bit difficult but great work!
Very cool style, incredibly neat concept, feels like an idea they'd actually go with in a proper 2D zelda game and I could see this becoming a full, very good thing eventually. The main issue is that it feels incredibly sluggish, especially when you have to push blocks for more than a few tiles, it gets incredibly frustrating. Also, the small paths you can walk across beside the pits should probably be a bit more clear, it took me a pretty long time to realize they weren't just decoration. Overall though, just shorten the sword animation, increase the movement speed, and maybe make it so blocks can't clip through walls when using the secret item, and you're onto a winner with this one.
Really loved the mechanic of changing size with the doors, but I was in love with the further downsizing of the unlocked item!
Loved the vibe and the graphics, but controls felt a little slugish and walk speed was a little to slow for my taste.
this is an impressive little (heh) game! its mechanic are simple and it follows through on them with their levels just long enough that it doesn't feel like it ends too quickly.
my one complaint is that the movement can be a bit jank at times, not too big a deal. Also I got stuck for a bit because I didn't realize the broken hall at the start was passable if you're small, but that's on me
Well executed idea! Having not just a button to change size but portals makes this game stand out from the others and it has good puzzle too! It felt great when I realized I could push the box through the portal and make it bigger. Nice spritework too and for some reason I especially like the brickwork and how great the missing parts of the floor looked, worked very well with sneaking on the edge of the pit.