Very nice gameplay mechanics and nice couple of levels. The charm system worked really well. I would have liked to have the tutorial as one of the first things shown rather than the game story or atleast give player some indication below the story on the importance of the 3 main numbers on ships. Could have also possibly left some overlay on the meaning of 3 numbers or some tooltip style of help. But thats just nitpicking honestly more than anything. All in all very well made game, good job.
Marek Pihel
Creator of
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Graphics are good and the core gameplay is also very well polished. There are no instructions about keys to use. Also because of the previous factor canceling selection and rotating didnt seem to work as intended. Couldnt find way to rotate things and canceling was weird mix of item still being in room and then vanishing without a trace when selected and selecting something new.
Very cool concept. I like the MOBAesque feeling of the game. I was struggling with some of the levels but it was still enjoyable. The only thing I was missing was the volume option as everyone implements stuff differently it means some of the sounds were a little too loud for my liking and would have loved to turn them down to get most enjoyment out of the game.
Cool concept and interesting play. My main problem was that there was twice where the camera switched to new room without player being in it and not knowing where to progress from previous room left the cam stuck on new room with no player essentially stopping the gameplay dead in its tracks on that room. From the couple of guards I managed to encounter before that it seemed pretty good.