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Bullet Me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2577 | 3.217 | 3.217 |
Overall | #3374 | 2.783 | 2.783 |
Enjoyment | #3600 | 2.478 | 2.478 |
Presentation | #3662 | 2.652 | 2.652 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Play As Bullet
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Love the concept and execution! Too bad, I wasn't able to hit anything at all.
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
I am the bullet! kill them all!!!
haha attackkkkk
Sound effect where amazing and sounded great. Controlling the bullet was a bit of a challenge since I could not see where it was about to go.
6/4.3
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Fun interpretation of the theme! For something that was made in five hours, this is definitely impressive! Good job!
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
We both had a similar idea! i liked your take on it!
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
I've said this on a few other entries, but playing as the bullet is great interpretation of the Role Reversal theme! Great job!
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
Took me a little while to get the hang of it but once I started getting chains of enemies it felt sweet. I like how the difficulty ramps up over time with the enemies gradually disappearing. For only five hours of work this is really incredible! I can't do anything in 3D. Hope you keep working on it!
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
Good representation of the theme man.
Just I found the learning curve for getting the bullet hit on the first enemy was quite hard. Maybe add a projector of the bullet predition track or move the bullet to the center.
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Nice idea. It's a bit hard to judge the distance to the enemies, and i would like to be able to keep going when i finally managed to line up two enemies, but otherwise solid entry.
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Great concept! Really fun to play. A small improvement might be to add a crosshair in the middle of the screen to see where the bullet is going.
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Quite fun as a prototype, but the camera perspective makes hitting the targets much harder.
Thank you! I appreciate your kind words.
I understand that the controls/camera perspective are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Simple concept but this prototype is pretty well done! I think the issue with the aiming is that the deceleration is pretty low so it's hard to move the bullet precisely in small distances. The fact that the targets move back and forth also make the perspective even harder to gauge :p
But overall I think the features you intended to add does have a lot of potential and the concept itself is pretty strong. Kudos!
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Nice!) Good idea and concept!) Me like!)
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
Good game, but a little difficult to aim
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Ahh, understood. Keep going man! If you did it in 5 hours, what will you do in 48? :D
The Windows build runs much better than the browser Lol. I like the concept. The controls are a bit unresponsive though. It takes a second for the bullet to stop moving even when I let go of the button. But overall, it's a cool game.
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
I hadn't realized you made it in such a short time. That's not bad for only 5 hours!
We went with the same sort of concept but did a different twist on this. Cool to see someone else twist on this.
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
Kinda difficult, but fits the theme very well
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
Got 7! A bit hard to control at first but after some practice it's a super fun game! Love the art and sound design, well-done!
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
My best score was 10... I still liked it
Thank you so much for your positive feedback! I'm thrilled to hear that you enjoyed the game. It means a lot to me.
think im really bad since it took me 6 goes before i got my first kill ahah, enjoyed it, great job! :)
Thank you! I appreciate your kind words.
I understand that the controls are not perfect in the game because I only had five hours to make it. Due to the time limit, I had to cut out about 80% of the game that I had originally planned, including the features described in the description.
Since I made the game in such a short time, I didn't have enough time to playtest and work on improving the controls. But maybe in the future, if I have more time, I will try to fix the controls and add the other 80% of the game to make it a complete experience.
I'm glad you enjoyed it, and your feedback motivates me to keep working on it.
5 hours?! if so thats really impressive, should be proud