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Captain Capybara's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #34 | 4.000 | 4.000 |
Soundtrack/SFX | #100 | 3.579 | 3.579 |
Overall | #120 | 3.579 | 3.579 |
Interpretation of the Secondary Theme | #142 | 3.737 | 3.737 |
Gameboy Soul | #203 | 3.368 | 3.368 |
Graphics | #210 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game takes place in space where gravity can manipulated to solve puzzles in our game while navigating in a ship as a cabybara
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Comments
I'm a sucker for capybara so had to try it. Really cool mechanic you went with and a nice take on the theme. Well done!
Repost for those stuck on bomb level: Some of the intended solutions on the level don't work well because of bugs and time constraint, but there is still a hard way to solve it. 1 way is to separate the double bombs so one is falling while the other explodes a barrier. Then you take the unexploded bomb back to blow up another wall.
cute little puzzler! i enjoyed the art; fun and smooth mechanics with the screen rotation, i could see this being on a gameboy!
I liked it, but the bombs level got me too lol. I liked the way the controls felt, it had a peppy arcade type of feeling. Plus you always win with a Capybara! :D
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Yooo!! I was wandering through the title and as soon as I saw the capybara I was here playing. All the concept was amazing! Soundtrack was PURFECT and I could ask for more (smh). Gave you all the stars even though I could not get throught the second bomb level. I loved it!
Also couldn't finish the bombs level, but had fun fun mechanic!
An in-game control screen would've helped me a lil bit. I got stucked at the first bombs level but maybe it is just cause I'm dumb ;-;
Controls should be on the game's itch page, we couldn't get a controls screen in time. Bombs level is supposed to be easier to solve if it worked properly, but there is still a solution to it.
Very cool gameplay concept! I think I got softlocked on the first bomb level... either that or I am too stupid to figure it out.
Some of the intended solutions on the level doesn't work because of bugs and time constraint, but there is still ways to solve it. 1 way is to separate the double bombs so one is falling while the other explodes a barrier. Then you take the unexploded bomb back to blow up another wall.
Nice game, unusual for gameboy mechanics but still
The bomb levels were challenging! Really like the idea to how to controll the warehouse to use it for progress, very good gameplay!
A fun concept! Levels with bombes were challenging :). Hopefully we can see some more levels in the future!
I would add a bit of contrast to the sprites.
Cool concept, I enjoyed playing your game!