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Change Is Necessary - The Smiling Spaza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #2 | 4.333 | 4.333 |
Looking Good | #6 | 3.556 | 3.556 |
Sounding Good | #14 | 2.889 | 2.889 |
Fun To Play | #15 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unlike the other comments I didn't have any trouble with the camera, but I think I was lucky enough to get the fixed version. :)
I also tried downloading the game was was recommended, but when trying to run it I got this error:
The WebGL version gave me no troubles, though!
It wasn't immediately obvious to me where to look to find out how much change to give. Now, that probably says more about me than the game, but I did send two or three customers through with no change before I saw the part of the screen telling me what to give them.
In any case, once I learned how to read it was pretty simple to get 99-100% S rank scores. :)
I completed the first four days normally and then on the fifth day I sent every customer through without change the moment they showed up, just to see what would happen. I have not yet been fired. Am I right in believing that customers will arrive non-stop until 22:00 regardless of how many or how few you deal with?
Hey, thanks for playing! Our lead dev did pick up that the zip files are acting odd, not sure yet what's happened there, we'll re-build as soon as possible
Customers will arrive non-stop until 22:00, that's correct, at least for the time being with the current dev state
Liked the concept, it was cool to need to read off the screen.
The camera felt a little wonky, using some cinemachine constraints could make things feel a bit more controlled and organic.
The screen being updated was really cool though, I've never tried doing that rather then a hud.
Thanks for playing!
We only found out about CineMachine a bit late into development, so never really got around to implementing it, but will do so for future Unity projects!
Makes sense! Its a pretty awesome tool for a lot of use cases.
I like it, I also felt a little bit disoriented of having to move the camera so much, but I like the execution of the concept, well done!
Hey there, thank you for playing, and thank you for the feedback! We are going to tighten things up a bit so that there's less movement required in general
Liked the concept, reminded me of the valve VR games!
The way that the customers come in is nice, also clever use of creating only one level area that's static so no need to make too much 3d :)
Found a bit disorienting to more the camera up and down to give change I don't know why, maybe because we have to do it fast.
Still, very well wrapped up with everything in sync in the environment. It's nice to see the change updating on the computer screen instead of a HUD!
Hello, thank you for playing and the feedback! Huge compliment comparing it to the Valve VR games by the way, we'd love to do VR in future as well
We do plan on tightening things up to reduce the mouse movement required in general, hopefully that helps out
We do really like diegetic UI over HUDs, so we'll be using that sort of style as often as possible!
Cool take on the theme, i really like the whole vibe the place is giving off, nearly like horror, kept me on edge
Hello, thank you for playing! I personally love horror games, would love to do bigger horror projects in future!