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mathbrush

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A member registered Jun 18, 2016 · View creator page →

Creator of

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It's out here! https://mathbrush.itch.io/never-gives-up-her-dead

THis paid version has a few pictures and hyperlinks. The same version of the text without graphics and hyperlinks is on ifdb for free.

Thanks! Appreciate your comment

That's so kind, thanks for your reply!

You're right! Thanks for the report!

Thank you, that made me smile!

Thank you for your kind words and for your helpful feedback!

Thank you for your very kind post!

Thank you for summarizing the game thoughtfully, it really helps me see how others experience what I write!

I can't make any substantive changes now but feel free to post bugs and I'll fix them once it's over!

(1 edit)

Thanks! I'm entering this in a competition tomorrow and I can't make changes during the comp so I appreciate your report ahead of time (which gave me enough time to fix it).

Oh, perfect! I was inspired to make this after playing the Wayhaven Chronicles

Thanks, I never knew anyone would care about them!

There's a jadetuin on tumblr so they might be real!

It depends. The 'play online' button is version 1. You have to download version 2 manually.

The bar bug should be fixed in version 2; if not, I need to deal with that. Version 3 isn't available anywhere except for the code (not the release) on Github.

Thanks for the bug report!

The bar bug should be fixed in the newest version already, but the blue rift bug is new. It is a one-time rift, so it's supposed to disappear, but it didn't have any diagnosis response before and the monkey shouldn't return. I believe I've fixed both those things for the new release, whenever it comes out.

Would you like to be added to the credits of the new version for finding bugs?

I have a big free interactive fiction text adventure that has been available without cost for a few months.

It is similar in size to the game Hadean Lands. On Steam, Hadean Lands has a DLC that's just a certificate you can sign to brag that you beat the game without using hints. It's mostly a fun way to show support to the author.

If I hosted my game on itch, would I be allowed to follow this model and have paid pdfs for download?  The description would make clear what they are, and I wouldn't want anyone to buy them by accident thinking it's a game.

Similarly, could I put a goal on the page for things like, 'if this certificate makes $700, custom portraits of each character will be added to the game' or 'everyone who buys this certificate will have their name added to this page?'

I think this kind of thing could be fun, but I could also see it being against itch rules, so I wanted to check first!

Lol, this is pretty funny, although I get this same experience more than I'd like. Love the dialog!

Thank you!

Glad you liked it!

Thank you, that's very nice to say!

You're the first person to point the reference!

Yes, that's exactly the intended behavior. It's really a 'single choice' for the single choice jam!

Thank you! It was commissioned as a sequel to an amazing game called The Impossible Bottle. If you haven't tried it, it's amazing! https://www.linusakesson.net/games/the-impossible-bottle/rel1/play.html (by a man named Linus Akesson).

Started playing this, really enjoying it so far! Great work, love the atmosphere.

Thanks, the suggestions are the last things I added. Look forward to trying your game!

Thank you! I appreciate it, and look forward to playing your game!

No, your reviews are actually very insightful in general. I look forward to any you post in the future!

Thank you for the review! I appreciated your insights, especially the way you were able to give positive critical comments that gave ideas for what could be improved. I'm grateful for the time you take to write these!

I've read all of your reviews, great work! I tested games 3 and 4 and loved both of them. I'm excited to try the others!

Thank you, I appreciate your kind comments!

Hmm, yeah I had some code for the online version that was messing it up. I've fixed that bug and another one that was a disambiguation error and updated the game to release 2 (for the offline version only. The online version hasn't changed, since it doesn't really use the tutorial). Thank you for finding this!

I think it's just in Dialog!

I'm glad you liked it! That's definitely a bug, and one I hoped I had fixed, but it snuck through. I've changed it in my own code and will post a new version once the comp is over (don't want to mess up the online saves of people still playing!) If anyone is in the same problem, you can type 1 or 2 in disambiguation to choose which one you want. Thanks again!

Same, trying to upload a 500x500 png with no luck on chrome.

Really enjoying the game, but running into similar issues to others. I've completed most of the game, but can't trigger the in-game hint for the finding things potion or the sharpening. When I type HINT, it says that pebbles are sturdy and then the next hint gives me the full formula for sharpening, then no more hints. 

I saw someone mention adding the note as an ingredient. In my first playthrough, it said the note is not an ingredient. Also, I couldn't X it, but I could READ it. Typing GET NOTE didn't change that; I still had the note, could drop it and take it, but couldn't X it or add it to the pot. Almost like the game had two notes in the code, but IDK. I started over and in the new game I could add the note, but I don't know what recipe to use it in. 

Overall this is a very fun game!

Thank you, this post was very cheering to me, and the bugs and typos you found will definitely guide me in making a post-comp update. Thanks!

Thank you for your kind comments!

Thank you! I appreciate your kind words and also the bug reports!

(1 edit)

Thanks for the feedback! I'm working on trying to trace that bug down. For now, you can finish the game by trying that same action in the room called 'heights'. Once I track down the issue I'll upload an updated version.

Edit: Got it! I'm going to update the downloads. I don't think I can update the in-browser version without people losing their saves, so I'll hold off on that until the competition is over.

I really enjoyed this game, and I'm always surprised to see people who can draw, write and code at the same time. The descriptions were very vivid. 


You asked for people to send you any mistake; I only saw one, when you see the paper at the beginning: "the ritual area and its limits are definied by this"

Oh, weird. You can access its contents here: https://www.ifarchive.org/indexes/if-archive/games/competition2017/Absence%20of%20Law/AbsenceOfLaw/


It's not zipped ,though, but you could download the entire  Competition2017 zip in the same directory. Thanks for asking!