You did a great job on the art, sound, and concept. I though your take on the theme was really cool, and I liked the time powers you unlock. I wasn't able to finish the game, but it was really cool. Good job!
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Sir Ewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.625 | 4.625 |
Graphics | #2 | 4.750 | 4.750 |
Overall | #2 | 4.354 | 4.354 |
Audio | #10 | 4.188 | 4.188 |
Innovation | #16 | 4.188 | 4.188 |
Game Design | #19 | 4.250 | 4.250 |
Fun | #24 | 4.125 | 4.125 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The goal is to defeat enemies by manipulating time and objects in the enviroment. You are able to both rewind and freeze time.
Did you write most of the code yourself and made all the assets from scratch?
Yes, I've done the assets and code myself.
Comments
Fantastic game although I got stuck at one level and just couldn't continue ^^' Love the art and sounds!
The artstyle is so beautiful! The level design and the difficulty of the gameplay was great too, really challenging. Great use of the theme.
I think that you could plan the camera in a little different way, tho.
Amazing job! Hope to see more of your games!
I had a lot of fun playing your game! The puzzles are getting harder and harder. I love the mechanic and the sounds of the cuckoo clock. The art is amazing and the character is easy to control. Good Job!
I´ve submitted a local multiplayer game: https://itch.io/jam/brackeys-4/rate/722755. I would be happy to get your feedback on it. :D (I also posted a comment on your topic
Amazing level of detail in this game. I kinda felt like you had to guess the timing in some levels where you couldn't see everything. Like, I tried and thought I succeeded only to find out there was yet another enemy off screen. Kinda killed the fun for me tbh.
Other than that it was a cool that you use rewind to get the timing just right. There were just some levels where I felt like I was guessing, because of off screen stuff.
Great game! Gorgeous art. Everything just works and the level of polish in it is pretty good. I loved the usage of mechanics and the take on the theme. Just when I was thinking that I've seen everything in the game, the game introduces upside-down levels, that was a surprise.
Just wonderful. Undoubtedly, one of my favourite games in this jam. Can't believe you have so few ratings.
One thing that I can note is the camera. Sometimes the enemies ran off the screen, so I had to interact with objects relying only on their timings.
P.S. I hope that you'll continue developing the game
What an incredible game with well-made sprites and simple mechanic !!
The only thing I'd like to see here is the interaction range for player, since it's hard to trigger the clock and time the enemies movement at the same time. But that doesn't effect much to the game-play.
10/10
Good job !!
Wow, this is cool. Great mechanics and easy to understand puzzles. I'd move the camera just a bit farther away, as in some puzzles you can't see good where the enemies are and you have to pretty much guess when is the right time to activate clock
Wow, I can't believe you made all this in one week. The art is super reminiscent of Shovel Knight and old school NES-era games, and you nailed the aesthetic. The controls feel good, and the mechanics are simple but effective. I really like how you subtly made the rewinding more visible via making the background move really fast - that way, it's very clear that time is rewinding when it's in reverse. The only thing I'd like to see here is some ambient music, but whether you ran out of time or decided not to include it intentionally, the silence fits the environment pretty well. Fantastic job!
Holy shit, this one is good. Art, audio, level design, gameplay, amazing rewind mechanic... The atmosphere of the game is amazing, I was immersed in it. Such a polished game in only one week. Congratulations, I have nothing bad to say about this game, one of my favourites.
Very nice and polished game with a variety of powers and enemies. Sound and enviroment are really in the mood. Really like the art, specially the animation for Sir Ewind.
Wow, what a great entry! It feels super polished, amazing that you did this in just 7 days! The mechanics also feel super nice, the only issue I see is the overview. Not seeing all enemies at once felt like making the chain reactions more of a trial and error gameplay than a puzzle. But still very well done, congrats!
This is the most polished game I got to play for this jam. I always try to give feedback on things that could be improved but I've honestly nothing to say! Amazing work!
Absolutely incredible! If you don't win this jam I'll be surprised. I love how you randomized the pitch of a lot of the sounds so they didn't sound the same.. The entire game was incredibly polished and complete. I would be honored if someone with your knowledge and skill would look at my game. I could learn a lot from you.
Wow, I'm glad someone noticed the pitch shift. :D I love low poly 3d, so I'm glad I played your game. I think you can acttualy use a similar pitch randomization method when the characters speak. It's an easy way to make sounds sound less repetitive. Outside of that, I would add some screenshake or more particle effects when shooting, but I'm guessing that couldn't be done due to the one week limit. Awesome job and I'm glad you liked my game too!
The art and sound design is phenomenal, probably the best I've seen so far in this jam. The concept behind the game is also very nice, everything is well explained. The only real problem I've got with this game is that it feels very luck dependent, though the time manipulation mechanics certainly make this more enjoyable. Overall, great entry!
The art work was really great as well as the audio. The mechanics and the implementation were great. I really liked it. The controls were on-point and The animations. Oh! The Animations. One of the best of this jam. A very well polished game.
Okay, It's the best game I've played from the game jam submissions ! The game is incredibly polished ! Where did you find time to make all this art and code ? Movements are smooth, animations are great, sound is perfectly adequate. The concept is very cool, it's pleasant to become master of time. Levels are well-designed, I enjoyed take time to find the solution ! One slight note, death is a bit frustrating, maybe you could give higher jump for the player or reduce enemies hitbox.
Good job !
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