Nice mix of audio and visuals, even if the controls are too sensitive on the rotation of the sleigh. Nice job
mathiasahrens703
Creator of
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I ended up finding a solution by editing the canvas settings in the Unity Editor : from Constant Pixel Size to Scale with Screen Size
After that, you must edit your resolution in player settings and the itch.io dashboard embedded manual resolution to 960 x 590
This video shows how to do it. I just tested it and uploaded a new WebGL version, and it fixed my interface issue :)
We finally found it!
It's here, in case anyone was wondering: https://itch.io/dashboard -> More -> Contributors
You add the name of your co-creator and press the button "Add admin".
This will send an invite that the co-creator has to accept.
Then, the other person can manage the game's page, edit it, upload versions, add descriptions, see analytics, etc.
As if they had created it themselves. and were seeing the page from their account page.
I have this weird bug where the interface of our game only shows up, when the user clicks the blue "fullscreen" button. Otherwise, when simply playing in embed mode, the game interface will not show.
Any idea why? The WebGL build settings in the Editor maybe?
Here is the link: https://mathiasahrens703.itch.io/a-taxi-for-billy
Thanks for your help!
A simple yet fresh approach to the wave defense genre.
With a sweet story and relatable characters (father protecting his daughter from monsters), the mechanics are simple yet effective, providing a bit of challenge with the reload of stones and the multiple enemies approaching at different heights and speeds.
Big kudos and bonus points for making the art yourself, abdo97z
Credits:
- Music by One Man Symphony (Wreckage album, Area Investigation 03)
- Overpass by Google Font
- Stylized Lava materials by Rob Luo
- Icons by Delapouite, Felbrigg and PriorBlue
- 3d models (props) by Abandoned World
- Skybox by RPGWhiteLock
- Particle FX by Indian Ocean Assets
- Metal texture by Brian from FreePBR.com
- Terrain Texture by 3D Haven