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Matie

29
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8
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3
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A member registered Oct 23, 2017 · View creator page →

Creator of

Recent community posts

thank you so much for giving us another try! I'm glad you enjoyed our little game 🌟

it's absolutely fine, i still finished your game ! I also did 99pct of the art of our game and I absolutely understand the "tired of making art" thing haha. Seriously, congrats again 

Oh no, now i have to play again (and have fun again). Thank you for the reply!

I had fun with this game even though i was not familiar at all with the main inspiration ! My only complaint is that the colors were not very readable in some levels (like the city and the one just after), while the planet level was the easiest one in this regard ! 
Every level ended with a little stress since the opponent bot was very close, it was super nice. Congrats for the game !

Very neat looking game, with nice gameplay. Every input has feedback on the screen and it is easy to see if we are doing something good or bad. It was especially useful to play around the chihuahua, even though i was there was a way to escape them ? (Or maybe there was one?)

Congrats for the game, i love raccoons so it was a pleasure to play !

Level 5 was low key difficult, i did not understand why the wizard was constantly respawning. Maybe slowing down his fireball could have help to make the level more doable. That is my only issue with the gameplay, else it is a little neat game

It was a bit hard to grasp, but i managed to build some stuff and beat some enemies ! If you could improve the feedback when we click on stuff to know if it is working or not, it would improve dramastically the game !

Kind of insane game regarding the content ! Very sweet to look at, kind of stressful to play lol. I struggled a bit with the controls at first; 

- a little key above each interactive items when they can be interact with would have been cool to learn easily the game

- same can be said for the platform placing, i would have put a little L key next to the icon on the screen !

Overall, i had a lot of fun ! Congrats

After seeing another playtest just now, maybe you did not get the gun yet ! (We didnt have the time to put the cursor only when you have the gun). You need to push the first box on the glass protecting the gun in level 2 to get it!  My friend pushed the box in another direction and got stuck like that haha. Definitely a level design thing that could have been fixed with more playtest time :D

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I think it is the first time we see this bug? Normally, once you get the scale gun in level two, all you need to do is to left click for a "scale up" shoot, and right click for a "scale down" shoot. Was it a webgl or the windows build ?  

Anyway thanks a lot for your time !!

I launched the game without knowing what to expect, since i don't know "fantastic contraptions". Well, it is the first time i see a full editor for building a character to control during a game jam hahaha.  I am not the kind of player that likes to try many builds so i mainly used the playables characters already available (thank you for making them) and i was impressed by how different they all felt to control. Yes it needs some polish,  but i can see the amount of work delivered here. Wish it had at least some music in the background though! 

It was a pleasure to move the character ! A little more sounds, music and overall feelings would add a lot to the game imo. Congrats for the entry

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Hi

This game was pretty simple but i ended up caught up in it! It is also very challenging 

I saw that it was your first jam, so congrats on that! I think a little more gamefeel could help the game to be very nice. For ex, I'd suggest you to do the following: 

- let the music play when you lose, so it doesnt cut abruptly

- add some variations on the sounds ! You can make a random on the pitch of the noise when the froggo is eating something, making it more various easily

Also, the losing condition was not obvious. At first, i thought i was eating something bad, while i just let something go off screen. A little work on that could make the game less frustrating too! Art style and music were nice too :)

Thats super cool for a first jam, congrats !

Cool concept and nice art. Maybe a bit too hard

Super funny, was glad to destroy Olympus. Would do it again

Great gamefeel and atmosphere in general ! The action was a bit confusing when enemies were swarming the screen and it was hard to use the hammer in these conditions, but overall it was great. Like the concept. GG !

The game fit well with the theme of the jam and is original on this aspect. I like the music too, and the art worked well! However, i couldnt manage to go high at all in hard mode even while spamming the mouse a lot. As said by another tester, it needed a bit more feedback to understand more how the game was reacting to our inputs! Hopefully, easy mode is indeed easy and lets you see the end of the game !

Very sweet game with gorgeous graphics. I was sad it ended so abruptly and wanted to see more. Big congrats for it

Enjoyable mix between tricky tower and a platformer. Very nice execution, i sucked at it though lol 5/5

I like the physics interactions of the big objects when you made them bigger and they were colliding with each other. Overall, the game was pretty easy to complete but maybe i missed something since i never got any opportunity to use the ammo ? An inclusion of the game controls was a nice touch, thanks

I honestly did not understand what to do. The first phase where you put your atoms was okay but I felt very lost during the second phase with the platforming section. 

Really nice animations for particle accelerator. Also, the jump button was not working during the first time i got in the second phase, i dont know if it was intented? But i could not do anything except walking in space lol

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Very well polished game. I had fun with it, even though i only reached level 6 buildings ! (they got too slow at this moment)

Very nice entry

Artstyle and presentation were very nice, but for some reason i couldnt manage the make the game work. I was pressing the ingredients key in rhythm and some appeared on screen but once i got two, the game was basically stuck :\

Really easy to play and instantly enjoyable. Hitboxes felt a bit unfair at some point, but nothing dramatic. Nice entry !

Really nice little game. I honestly got stuck at the moment when you can zoom in and zoom out of your character, so i couldnt grasp all the potential. Maybe it is lacking a bit of signs and feedback / tutorial on this part ?

Anyway, nice job

Hi Jupiter, sorry for the late reply !
Thank you for your work, it is really great that you are giving indies views like this! 

Matt

Hello Iseeicy, 

I am sorry to hear that. I didn't have the time to polish everything in the game so everything was scaled for a 1920x1080 screen. You can still find some bugs as well but I think that the game is still pretty playable though. 


Thank you for your report ! 


MattSb

Hello MetaBitly ! 

Thank you for your review and your video. It warmed my little heart to see that you actually enjoyed this little game. 

See you soon ! 


MattSb