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may_le_luxray

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A member registered 78 days ago · View creator page →

Creator of

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I spent over 2h building and enjoy it as f**k, it's addictive, you done so well we so little. Pretty amazing ! I didn't master it, but I sure felt good while trying ! \o/

I think there is an issue with the buttons in the garage, but after one or two I figured that the arrows change the shape of the ship offered. Was fun to play, a little hard, but that's the life in space ! Well done !

Maaaaaaaaan ! That was something ! I'm jealous ! That's a wonderfull idea ! You made the pixel perfect controls four a hard, but rewarding plateform-puzzle game. I enjoyed it so much !

Maaaaaaaaan ! That was something ! I'm jealous ! That's a wonderfull idea ! You made the pixel perfect controls four a hard, but rewarding plateform-puzzle game. I enjoyed it so much !

Great concept, well done in 96h, but hard as hell. I never passed the first bat

Satisfying game ! Even though I had time with nothing to do except move carefully and over time being overwhelmed with ennemies, maybe the walls are a little bit difficult to see to really avoid them efficiently when the snake have a huge speed.

Efficient space shooter, did'nt see the them though. Nice work anyway !

Efficient space shooter, did'nt see the them though. Nice work anyway !

It was really fun ! I managed to get very far, but lauched and error at the end. Still impressive though ! Good work !

It's fun, hard to manage the two size of the game, and yeah your scaling the hole to do what you have to do

It had a nice feel, a good vibe, the mecanics were good and totally the theme. But since I had absolutely no clue to where the moon was I never found it !

I guess it's a good start ! Only the first level is working, I don't really see the scale though and since we don't controle the ball after the launch it feels a lot random. Very good job in 48 anyway !

Your voice is really fun to listen, great way to avoid bland music and sounds ! It was exactly what I searched for a plateformer with this theme ! Northing more, but nothing less ! Great job in only 96h !

Well, I really loved the game and the vibe. I even made my browser nearly crash with the amount of cells I got once ! Such a shame that if you increase a lot the life duration of your cells the end of the game is just waiting them to die beacuse the level don't shrink enough to kill you. I waited something like 4min and did nothing, just watch them die one by one and move a pixel or two. I guess it should be more tense at the end.

So neat, so clever ! And you could add lvl, and lvl, and lvl of this ! The prog theme is a nice bonus though ! I really loved it ! And you really only worked on it during the jam? Amazing !

I liked the way you forced us to shrink sometimes, just to pass under something and then have less time to navigate and water the plant. Very clever mecanics, used well, amazing job in 48h !

An efficient puzzle game with a problem of size, in only 48h it's way too good to be ignored

Felt great to play, classic plateformer with bodies to help you... The level design don't allow to really use the grow/shrink mecanisme, but it could. Greatg potentiel I think !

I struggled a bit to see if my cubeboy fit the size asked at the end of the levels, and the way ennemies hit me sometimes wasn't very clear. But I enjoyed it anyway ! That was a fun moment !

Thank you ! It was supposed to have a bit of "story-styled" tutorial, a fitting sound design, and more dimensions to play with. But I struggled to start and spend too much time on the asset management, I was very close to not deliver anything on time (a last time issue with the scoring). So I'm already thrilled that I done it \o/ but it's simple and rough on the edges, you're totally right !