Thank you!
Measured Moth
Creator of
Recent community posts
Howdy!
I'm a developer working in Godot looking to join a team to work on the Speed Jam! I have experience with Game Jams with two games released that you can find. I'm looking for people who want to really put in the time to make a really good game, and hopefully with some creative ideas! I have experience with 3d modeling and rigging as well, though I haven't done much in the way of texture art.
Feel free to hit me on my discord at measuredmoth if you are interested! Otherwise: Good luck with the Jam!
Edit: We got our team of 4! Wooo!
Howdy!
We are currently a team consisting of a game developer (me!) and two sound designers. The game engine we will be using is Godot (its been getting some nice updates recently). We have successfully completed one game jam before, and I personally have experience with other bigger game projects with larger teams.
We are looking for a artist of any kind, whether 3d or 2d. I am capable of creating armatures for 3d models and rudimentary 3d models but nobody in the team has expertise in 2d art within our group, so if you have any experience and would like to join we would be happy to have you!
My discord is measuredmoth so feel free to comment in the topic and send me a friend request if you are interested!
Happy Holidays and good luck!
Edit: We just got our artists, whooo! we won't be taking anybody else though so the team doesn't get super large.
Game is pretty fun, definitionally can see this being fleshed out. Some stuff seems to overlap, what I assume is the melatonin ends up costing me health cause I can't see enemies. Not sure if it was just me, but some enemies also gave very little time to react, with them almost instantly doing damage.
Howdy! I'm currently setting up a group of people to do a from-scratch metroidvania project in Godot 4. We are hoping for this to be more casual, so don't expect to have to put 100% into the project at all times. We have plans to produce a traditional Metroidvania with a theming of stopping an oncoming storm by keeping a light house lit using the fuel of beasts produced in the storm.
We currently have:
- A game developer (Thats me!)
- A Artist
- A Writer
- A Composer
We are looking for:
- An additional Game Dev with at least some experience in Godot 2d. Flexible whether or not using C# or GDscript (Not looking for years of experience, but at least showing you worked in it before is good.)
- An artist comfortable doing 2d pixel art.
- Anyone else looking to join!
My discord is at Measured Moth#2960 to let me know if you are interested.
Howdy! I have over a year of experience under my belt developing in various engines. The two I am most familiar with are Unity and Godot, but I rather prefer Godot over other engines due to its flexible nature and my comfort with its UI.
I'm knowledgeable in C#, Python, and a little java. I've been with a fan development team before for a long term project, so I have experience with working with others. While I have my own ideas for potential games, I am always interested in hearing other's.