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A jam submission

Hungry SlimeView game page

Submitted by andeux123 — 1 hour, 11 minutes before the deadline
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Hungry Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.3633.500
Graphics#403.2033.333
Audio#442.8022.917
Mood#482.5622.667
Fun#522.4822.583
Overall#552.6422.750
Humor#581.8411.917
Innovation#612.3222.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice platformer. Theme is repected. In order to not overwhelm your player, you should introduce each mutation level after level, the first level has too much slimes. The level design could be imporve (I manage to do an infinite fall). Arts and controls are good. Nice job.

Submitted

Good to see slimes taking over this game jam. Seeing what the different fruits did was pretty interesting. Camera seemed a bit laggy but otherwise had fun!

Submitted

I think the game could be improved by zooming the camera out a bit. There was one section where I had to make a blind fall and hope that there was a platform off screen below me. (there was, but you never want the player to make a blind jump) Nice game.

Submitted

cool game, but lacks good level design 

Submitted

Haha, the idea is similar to that of our game! Nice try within 48 hours! However, except for the black fruit, it seems that the other fruits did not really play a unique and essential role in the game. May be level design on introducing them one by one and making them 'essential' is needed.

Submitted

Great game design! I enjoyed figuring out the little puzzles. I would love to plan more levels. I accidentally jumped off the world at one point. The restart level key was vital a few times when I became stuck without options and couldn't progress.

Submitted

A great game! Really suits the theme, and you have a decent amount of levels for a solo dev in 48 hours. Would love to see more ways to utilize the mutations in new puzzles, and some new assets would really make it shine!

Submitted

Nice game. I liked your use of the theme. The ability set you chose is pretty good for a puzzle game. I can envision some cool puzzles in a full version. 

One complaint though - The camera was too zoomed in for me so I couldn't see entire tutorial text at once. It also made it hard to tell what I was supposed to do at first in each room. Not sure if that's a browser thing. The puzzles were simple enough it didn't get in the way, but I think if it was zoomed out more, you could make some more complex puzzles.